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Showing results for tags 'new changes'.
Given the possible changes released today by @admin, which seem to be good ones, I think it's time to revisit the Global and EU server split notion. As much as I dislike the server split, I get that people don't want to be online 24/7 defending ports. That was the old system. With the prospect of these new changes it looks like the game is taking more of the EVE/Sandbox approach, which means one server no restrictions. Don't want your corp/war company to lose it's holdings? Better recruit around the clock support. Conquest restrictions have zero place in the new proposed system IMO. So why do we need 2 servers? Populations appear to have leveled out between the 2 servers with Global maxing out around 250-300 and EU 400-500 (casual observation) and this seems to echo similar population numbers to what the servers were pre-wipe. If you build it, people will come. The game is still running less than 1000 people on average and given the significance of the changes it sounds like the more population being together to test, the better it will be. Naval Action is too small to split up. If this game is truly supposed to be a sandbox, it's time to throw everyone in it and say go have fun. Ping Issues? I know a couple of EU based players in my clan on global get better ping to the US east coast based server than I do and I live on the east coast..... @Wraith did a pretty good data collection of pings and what location might be the best for the game. We should look at it. Anyway, it's time to merge the servers. To use a line from one of my favorite shows.