Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'navalaction'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Age of Sail Historical Discussions
    • History
    • Shipyard
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • This land is my land
    • General discussions
    • Feedback & Suggestions
    • Support
  • Game-Labs Forum
  • Naval Action Legends
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5 results

  1. Open Letter To The Devs Of Naval Action First of, i apologize for any grammar mistakes i make because english isnt my native tongue. So i played Naval Action for about 560 hours and want to give out my feeback directly to the community and the developers. The first time i saw this game was about 3 years ago, when i noticed its available on steam i instantly bought it for a proud price of around 37€. I knew it was an early Alpha, and i was aware of that danger, but none the less i bought and installed it. I was and still am fascinated about the deep and complex system of building a ship, trading, exploring and fighting. The learning curve is great but there are some proplems which i would like to list up. When i started playing about 4000 people played it actively and i had to wait half an hour to get on a server, now the maximum of players is about 500 to 600 people and there are now only 2 servers, one pvp and one pve, which i have no problem with. There are reasons why my friends call this game "Naval No-Action", "Sailing Simulator" or even "Grandpa Action". Naval Action consumes alot of time which reflects in the player base. In my experience mostly elderly people play this game, which is not a problem, considered they got more time so they use it to get the full potential out of this game. Here is one big problem, Naval Action in fact, consumes so much time i spend real hours on the sea to reach my goal of finding an enemy player or reaching a port. For me as a student, its not really optimal. Your Input in the game is not greatly rewarding you. If you put hours into the game, gathering resources, doing missions to get a new ship, it can be taken away from you in no time if you dont be cautious enough, making your whole effort worthless. I dont say its always worthless, but for new players it is. The only way to get started is with help from other players and clans, giving you money and a better ship. The new missions are a complete disaster! I started with some friends after a long brake on GB once again, so you start some missions as you normally do to get your rank ups, but no. Its not like you sail to your mission and finish it anymore. You now have to sail around the open world finding your target you need to eliminate, i am talking about those Search and Destroy and Hunt Missions. So now you need to spend even more time finding random generated npc fleets on the big open world, great. And if thats not all, NPC dont spawn anywhere, you need to sail to nearby enemy ports to get a chance of encountering some, wasting even more time in the process. Some of the DLC's are pure money grabs! The Profilic Forger DLC is the most disgusting cash grab i ever saw. 20€ for chaning your name and your nation every 30 days? Some time ago you could change a nation for FREE but limited, and that was fine. The game has a problem with his sound and atmosphere, dont get me wrong. I love hearing the water, the ship whistles, the men shouting if you shock the enemy ship, the cannonballs hitting your ship, its fantastic. But it the cannon fire doesnt really sound good to me, its sounds weak not really menacing. Music is missing entirely, making the game sound not bad, but just empty. The graphics are really nice to look at, as well as the ship details but combat doesnt seem to change the appearance heavily. Of course you got your holes in the sails and missing masts, making your ship pretty slow. Then you got fire which burns parts of your ship, leaving burned wood behind. But lets not talk about those cheap texture holes on the hull, they do look good if they spread out and are not in a big number and overlapping each other. I think now its the time for some ideas to get the game back on route. make the game a bit more casual - i know this hurts some historical and simulations fans, but if you want the game to survive make it more casual for a younger and larger audience (dont forget, more people = more cash ) , the learning curve itself is completely fine and should stay that way if you bring out DLC's, make them cosmetic and ship only - DLC's like the Hercules or the Le Requin are a good idea but be cautious about the balancing please. I heard something about a Flag DLC which is a really good idea to support the devs and the game, keep that up, people always buy cosmetics like crazy atmospheric enhancements - more and better sounds, i dont care for a large number of crewmen running around the ship (even though it would be awesome) getting blown off it by enemy volleys, take a look at Empire or Napoleon Total War, thats how you make atmospheric sea battles (i know the engine is limited but ideas won't hurt anyone), cannons getting destroyed by impact of enemy cannon balls, whole hull parts get blown out which can be repaired by planks and so on |--> less first rates, more frigates - there are way too many first rates its unbelievable, they should be very rare in open world battles as well as in port battles make the game less time consuming - make the map smaller or increase the open world ship speed, less time consuming --> larger audience I think that should be enough for now, i know no game is perfect but NA got potential to be one hell of a game, my advice: look at other games like Napoleon/Empire Total War, Port Royale Series, Sea Dogs and so on, it helps! Thanks for reading! Greetings, Dallas
  2. Hii everyone! I wanted help some people out here , once i knew about legends , i thought it would be awesome but didnt know much about it yet. Now i have watched Olavdeng2's video called: Naval Action Legends Beginners Guide , i know now how it works , and i cant wait to play legends now! Thank you a lot Olavdeng2 , if other people want to know how legends work , watch his video! Link:
  3. just wanted to see what everybody thinks about this.
  4. Captain Pineapple's Thread of Booty Here you'll find anything that I make for Naval Action and decide to share. So have a look at my booty. Ship Stats Spreadsheet Ahoy! Captain Pineapple here. I made a spreadsheet with ship info on it, including armor values. Hopefully it'll help you choose ships Still a work in progress. Note: You'll see different stats in game because these are base stats not including wood type, upgrades, etc.. Also the trader snow is currently probably wrong value atm. https://docs.google.com/spreadsheets/d/123ZYbupWfM1fLYRyT9eSA3qQJYzwkqprw3LM9LARYio/edit?pref=2&pli=1#gid=0 Maps I'm also working on some maps feel free to try them out and tell me if it's any good. Attached and below. British Area 1 Every line is about 10 minutes of travel. Ship size, fleet, and wind makes travel time a bit different. For example, it would take around 10 minutes or a little less to get from Carlisle to Pedro Cay and vice versa. There's also coordinates on the bottom and left side. Coordinates can be good for example meeting up at a mission with a friend, etc.. British Area 1 - Letter Coordinates Any further maps will be links so the thread doesn't get cluttered with images Make sure to share if you like
  5. HELLO captains. I'm having problems with the game , I was yesterday in a battle and I appeared a message saying that the time had run out when there were still 50 min , and not let me go I had to close the game, and wanted to go I put a list wait 15 minutes and never decreased. today to start the game let me ent to the server but when the character elijir nothing happens. sorry but I 'm using google translate
×
×
  • Create New...