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Showing results for tags 'mutiny'.
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So i'm reading one of the Alan Lewrie adventures (King's Captain, Dewey Lambden), which covers the Nore Mutiny of 1797. This was a major issue in the age of sail and i'm wondering if it has a place in the game. As all of you history buffs know, the mutiny was caused by a number of factors. low pay and pay in arrears, brutal officers, no shore leave for years on end and horrible food (issued at 13 ounces to the pound). Many games factor in "keeping the plebes happy". Could we have (and do we want) a "Mutiny" trigger in this game. It's a good add for the realism factor, but of course, gameplay should come first. To do it, the only way I can think is to institute operating costs for each ship you own. Adjustable by the Captain (you), if you pay more, you get a happy crew with high morale. Pay less and you get a surly crew. Leave them surly long enough and you get a Mutiny. Once a ship mutinies in harbour, you'd have to put up a lot of money to get it back. At sea, you could find yourself in a boarding mini game without warning and lose your ship. How will it add to the game? Some players will flat out hate this as they don't want any distraction from PVP, but part of this game is economy and that means covering your overhead as well as making profit. This could make the economic part of the game more vibrant. For your consideration, Messrs.