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Found 14 results

  1. Hello Devs, hello Community. I adore the soundtrack this game comes shipped with. I suggest that, if at all possible, once the game comes out on steam you should make the Soundtrack available on steam aswell! Sadly, the only way to listen to the music right now Is to Open the game and let it run (Unless the music is in the game files somewhere, but Im not very keen on digging through my hard drive). Seriously though, the soundtrack is amazing and I hope it never goes away
  2. Background music|Музыка для фона Music for epic batte|Музыка для эпичных боев And music for relax|И музыка для полного релакса all music from this channel - good I will fill as I find good music
  3. Ребят, а какую вы слушаете тематическую музыку игра в Naval Action? Буду благодарен, если посоветуете хорошие сборнички Ну и естественно поделюсь некоторыми своими сборниками, которыми пользуюсь на стриме:
  4. Why is there no theme music when you enter the game? Something to get you immediately in the mood to play. Simple suggestion. There should be. This doesn't seem hard, why doesn't the game have this now?
  5. How about some background music options for when you are in port or sailing OW? Could be just part of the game on the client side, and play from your own machine, with some in-game controls. I know you can play your own, but a collection selected from design might be nice.
  6. I find myself re-watching the trailer for Ultimate General: Civil War just because I find the music strangely moving. Who wrote it?
  7. Doubtless they are singing about the SOL debate..
  8. As the title suggests, I am wondering if there is a published soundtrack for Ultimate General: Civil War? I absolutely love the music of the game. While there's not enough music to fill a full album, I would love to have what music is here on my iPod! Is there anyway to make that happen?
  9. Hi Here are my wishlist: functional lighthouses in important landmarks (capes, points, little islands) with a banner with its name (like in ports) Improve important ports with several docks Darker nights improve weather and wind system maybe using wind and jetstream areas in open seas. Ships should suffer damage when stuck into shallows or great thunderstorms make a better looking map and include navigation tools like compass, plotter, protractor, pencil etc. and take out autocoordinates system (only with a new "navigator perk" make a real fishing ship (only fish and salt cargo allowed
  10. I've always been a patron of classical music, and have been listening to it since my early childhood. As I would play with my parent's model ships, I would love listening to something good. Hence, I usually listen to these Youtube playlists when ganking around in Naval Action! *fear not! I am not promoting my own channel, or trying to advertise! 1: Musical Evenings with the Captain Philharmonia Virtuosi A total classic, I've had the CD since my early childhood. Composed of 26 short and light quartet pieces of the era of Jack Aubrey's exploits, the CD was apparently inspired by the book
  11. Morning Gents, Just sitting here listening to Beethoven's 9th. And pondering the possibility of this game having a "Music Tuner" of sorts. Once this game is more in its "sandbox" stages. Sailing the mighty and vast sea's will take some time I imagine. So how nice would it be to have some periodic music to cruise too?
  12. So before I begin. These songs were originally put together for Crusader Kings II by Dorimi. So 95% of the props go to him for putting together such an awesome collection of songs, and I am in no way attempting to take credit for this. I am however, taking credit for distributing this wonderful collection of songs to the Naval Action community. Plus I have no idea where my original post went for this I posted a year ago... I find playing these songs in a playlist in the background in order adds so much to this game. Even during the fights, no matter what song you're on it just seems
  13. I'll start off with some of the classics.
  14. Having searched the forum and watched the videos on youtube I felt obliged to open a thread about the game's sound aspects. From what I've gathered there seems to be the rather typical game-dev focus on graphics, animation and visual effects over the importance of sound. I would like to stress the importance of good sfx, voice acting and music to make the action come alive - at a much lower cost than e.g. added particle effect layers... Sound, especially voice commands and shouts, the ambiance of a wooden ship reacting to weather and wear and an adaptive soundscape will do miracles for
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