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  1. Teleporting is going to kill this game. It is far too easy to exploit and makes PvP illogically centered around random free ports. It should be removed and replaced by a system that makes more sense. I propose we use the in place AI pathing from port to port to allow players to travel via AI control while online or offline. This turns your vessel into a NPC which leap frogs from one port to the next to your selected destination and takes real time. It makes sense because a captain of a ship (the player) could not be awake 24/7 and had to allow his crew to perform basic ship functions in his absence. You can select pre defined behavior for the AI to run from sighted enemies, defend, or pursue. It would even better if there was an offline notification system such as an email notification if sails enemy sails were to be sighted. This would be akin to waking up the captain. Remove teleporting of ships, and cargo completely. Players can still teleport to and from outposts, but it would just be known as "booking passage" but it could happen instantly for the sake of fun gameplay and meeting up with friends. Get rid of being able to warp ships behind enemy lines or carry valuable cargo to your capitol with impunity. This will concentrate PvP on the front lines of your nations territory where it should be. Port battles would occur in sensible locations and not strewn about randomly around free towns. Players would be concentrated on the front lines wherever their nation's ports butted up next to enemy ports. Battles would rage all day long with the occasional flag carrier running the gauntlet trying to break through lines to get into a port. Trading would happen safely in friendly territory for the most part unless people decided to risk a long haul where they know they could get a cheap resource and risk themselves to piracy. Removing teleportation will improve the gameplay experience for all levels of players for all countries. It will lead to a more balanced, realistic, and enjoyable game overall.
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