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Found 3 results

  1. Hello! I'm mostly a guy from the Reddit Community, (great group) but it's been suggested that I should post about my series' here as well. In fairness, I'd like to be more active in the UGCW community generally...so - let's jump in. I've got two series running at the moment, both Major General Difficulty, one Union and one Confederate. I try to upload one for each about once a week (generally Wednesdays), but sometimes life interferes and I don't do any, and other times I see a lull at work and I'll post three in a weekend! Union CSA Generally speaking, my composition is somewhere above Minimal, and I play with what I term the "Mixed Order" composition. I try to grow my maximum unit size in a slow sustainable manner using Raw Recruits as often as possible, and exclusively when practicable. I use Raw Recruits up until one of the following happens. Adding an additional raw-recruit would drop a star I've reached the maximum authorized strength of a BDE at that phase of the war. And, I try to build "balanced" Divisions which have one Veteran unit and several lesser units, though as you go on and all your units have 1 star, "Veteran" starts to take on a new meaning. I use Pandakraut's wonderful UI modification, which does mean that the "large unit" debuff to efficiency is not present (which honestly helps the enemy more than me...2950 man BDE's at Chancellorsville...shudder). *** The over-commentary is as often about what's happening in the battle at a Tactical or Operational level as it is about something completely random in the context of that battle, military history generally or my favorite authors about the subject. The entire commentary track is written with a new player's view in mind, and these videos are intended to function as a walk-through for *possible* ways to approach these battles and do well. Anyway, that's enough pre-amble. I hope you guys enjoy what you see, and I'd love to engage. Best Fiasco.
  2. Phillipi - Victory Used previously effective tactics; I pushed Zook and company slightly NorthWest and then took a right turn in slightly East-NE direction heading toward the buildings on the outskirts of the village. A CSA brigade engaged and then charged Zook. I had Zook withdraw to avoid melee, and was able to enfilade fire on the CSA brigade with a skirmisher unit. Reinforcements come in during this initial engagement. By now Zook as withdrawn in a westerly direction to the Northern woods; I have a skirmisher unit continue to harass the CSA brigade from the flank and rear. This time the CSA commander decides to defend the village with two brigades. I quick march two of my reinforcements to begin an attack on the village. One artillery battery is deployed to fire on the CSA brigade harassing Zook; additionally one of the reinforcing brigades is sent to assist Zook. The remaining Union brigade is sent toward the wooded section west of the North Bridge. The CSA brigade in the woods begins to waver and withdraw.. unfortunately due North, which means I will need to watch the woods. I send the artillery battery to assist with the assault on the village; that attack is being conducted by two 2 star Union brigades, 1 skirmisher unit, and the other Union artillery battery. The CSA brigade continues to waver and withdraw in the woods; I pull the unit in the woods in the best condition and send it to help attack the North Bridge. By now I have managed to force the CSA units defending the village to withdraw. As soon as both CSA units are wavering, I send one of my arty to fire on the North bridge. The CSA unit in the woods has disappeared from sight; I pull my brigade from the woods and send it to help attack the North bridge. The CSA unit is out of the battle until after I have taken the VP, it tried a rear attack on one arty unit, but I was able deploy a skirmisher unit. One round of canister changed the CSA brigade's mind on further attacks. Defense of Philippi is standard micromanage your batteries and avoid melee; I also try to minimize losses to those units which will start in army after this battle. End game view is below: After action report:
  3. The advice on these boards is outstanding; I have employed most of the game tips given here to move forward with the Union MG campaign. Phillipi - I used what seems to be the standard strategy of forcing the northern most bridge and securing the objective in Phase I; the only deviation (in that I have not found anyone writing about it) is that instead of taking Zook and the two skirmisher units through the wooded areas, I quick marched them north to the Union reinforcement entry point and then a sharp right turn toward the open area slightly north west of the village. This allowed me to engage the CSA brigades, etc. in the open. It had the added advantage in that it drew the CSA units out of the village area about the time the Phase I Union reinforcements arrive for support. The CSA never hold the small village; the rest of Phase I is to simply rout the CSA defenders at the North bridge and then rush across. Phase II - normal tactics.. just hold Phillipi
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