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Showing results for tags 'meaningful'.
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Give us back meaningful leeway. Current state of leeway is " is it ingame?" Ships show no difference in leeway. The only way to notice leeway is by sailing backwards. Why we got such a nice and unique feature just to get it nerfed into oblivion? I agree looting is an issue and i guess one of the reasons it got nerfed, because people cant think ahead and struggle. Change looting mechanic first and revert leeway to a meaningful state Rework looting. ship has to be stationary for distance looting the further away the ship that should be looted the longer it takes to get hold access. close looting remains the same (current sate) Mechanic background Every ship that has row boats (even they are not modeled) could get access to distance looting make it even a perk for points or let it be a default mechanic select ship (by clicking on it or have it in view) and press x, esc cancels looting progress Example for distance and time: Instand loot 10 sec till access to hold 30 sec till access to hold
In all kind of games the more stuff and the better the suff what is equipped the higher are the maintenance cost. Suggestion: Increase maintenance and in battle repair cost depending on used modules Details: modules are already categorized as basic and non-basic, for example, Basic Pump and Coles Bentick Pump While "basic" mods only suffer a slight increase in repair and battle repair cost "non-basic" mods can suffer repair penalties increase up to 200% For example: An installed coles bentick pump would increase hull repair cycle cost by 100% for each extra module of the same type - cost increases by extra 100% For example: coles pump + chain pump = basic repairs + 100% for the first module + 100% for the second module + 100% for being a second module of the same type - pump Pros: quality of life added maintenance for high grade specialized ships simulates highly specialized crew and necessity of high grade quality parts for repairs at sea Cons: quality of life