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Showing results for tags 'meaningful ports'.
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One of the issues we have now is that ports are useless - once you capture a port, you proffit of it for 1-2 days, until alts which sat there change nation. A solution to this issue, and a few others, is for a clan to have monopoly for buying part of resources from the port. Example shown below: In this case, smuggler of every nation can bid for 250 resources daily, Prussians can bid for 750 (their 500 plus 250 that smugglers can access), and clan can bid for 1k (their 250, plus 500 of prussia and 250 of smugglers). This will create different prices for nation, clan and smugglers, giving advantage to clan. It would probably set prices for clan at 150, for nation at 540 and for smugglers at 2740. It also fixes a few other issues and creates a few benefits: weaker nations are not completely locked out of strategic resources. We avoid snowballing effect, which made eg. Commonwealth die (due to lack of PvP marks for 1st rates, needed for training people to start winning in battle to get PvP marks) alts are no longer critical - they give you only a bit of advantage. This gives chance to new players, who don't have alts. it creates additional traffic around those ports (as without alt you can't teleport there)
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- meaningful ports
- meaningful rvr
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