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What I'm lookin' for, is a list of average PvP marks you'll get when sinking a ship. I know this is calculated including the amount of damage you do. But there must be a average of basic amount of pvp marks you'll get per ship. Is there someone who has such a list?
Joined a battle at Shroud Cay, the player 'Lardwick' boarded a Swedish Cerberus 'swartzenberger'. Combat News: 11:20 - 20th November 2017 The Cerb was afk and had no cannons. Lardwick sailed over and boarded it. He got angry when I joined the battle. That's about suspicious and 'caught red-handed' as you can get for pvp mark farming. I imagine you will be able to see if there is a trading/combat history between the 2 players, even if there isn't I still say he's a cheat, any other explanation is too far fetched imo I have recorded and saved battle, if you need it so see it let me know (and instructions on how to post it). IMO something needs to be done about pvp farming, its obviously rampant and makes you question everything you see in combat news which is a shame. Cheers
I think the idea of rewarding each player of a nation depending on the nations success is genius, cause it could promote PvP, RvR, and acting for the nation in general. But just handing x Victory Marks to each player is way to simple... Its not fair, cause some players did more, some did less, some did nothing, and some are alts. Its not rewarding individual actions. Players are promoted to join successful nations, not to do more PvP and RvR. Especially for new players free tradable marks equal lots of free money. How it could work: 1: Measure individual effort. Keep it simple. Take the kill counter, and extend it to "amount of BR sank/captured in PvP". Participation in a port battle provides extra boni. Maybe call it "National reputation points". Optional reputation gain for specific PvP could be increased, for example within your nations area (coast guard gets rewarded), or while a PB is active to reward screeners more. 2: Multiply Victory Mark costs and rewards. You cant hand out 0.25 marks, multiply all numbers by 100. 3: Bind marks, Permits and BPs to the character. The goal is to reward individual effort, not the rich guys and their alts sitting in port. Also people shouldnt be able to sell their marks or items only using marks, cause thats destroying the income-cost-balancing. It would make sense that ships including a permit cant be traded aswell. 4: Remove permits from shipbuilding. The current system only works with tradable marks. In general it would make most sense that each player cares for his own permits, not the shipbuilder selling the ships. Add an additional slot to place the permit in, without permit the ship cant leave port. To trade the ship, players need to delete the permit. 5: Fair distribution of marks. The winning nation gains a pool of 100 marks per active player (14 days). Each individual player gains Victory Marks = [player reputation / average reputation] * 100. I think other nations should be rewarded aswell with less marks per player, but thats another topic. 6: Balancing. 7: Think it further. Maybe reward economic actions aswell, to promote more people to craft for the nation. Each ship you crafted e.g. could grant a tiny amount of reputation when someone else (from your nation) sinks someone with it. I think we had this with XP already, did we? Should be easy to implement then. Tell me if i missed something, if you see problems, or if you got other/further ideas. Thanks for reading!