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Showing results for tags 'loss'.
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I have been sailing the Bucentaure for a few days now and I'm having a pretty serious issue with it. My crew loss per mission is unbelievably high compared to my clan mates in ships of the same size. 200 + crew lost in each battle and not just from stern shots. Each broadside I take I see my crew drop by 5-10. What this makes for is an almost unplayable match and today i lost my Buce for the last time due to one point blank broadside from a Bellona which wiped out 330 crew. I know you history buffs will say "That's what happened at Trafalgar" and it is... The ship was rendered useless in one broad side. Yet i can put a full broadside into the back of a third rate or Bellona and only kill 30-40 crew. I'm now stuck with no big ship, no upgrades, and no money due to the fact i spent it on ships for my clan mates yesterday other than 1 last Buce which is (In my opinion) My least favorite ship in the game and practically useless for anyone who wants to do PVE fleet missions to level. I get the ship being a bit squishy, But the crew loss is too extreme when it takes more then the 160k-200k gold I'm getting from missions to recrew and repair the ship. Also for those of you getting ready to type away at how bad i am at the game and how you never lose anything save it. I'm excellent in anything other than this ship.
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I have the following issue: I was in a battle against a constitution with clan members, my game freezes, and I can't do anything except restart the PC, thus loosing the ship in the meanwhile. I still heard my clan members on TS3 nearly screaming for me to do something about my sinking ship ("press 8"..."survival mode!!!") but by the time I had restarted my PC and the game my ship was far gone. The game is in Alpha stage, bugs are to be expected, I understand. However considering that I am not at fault for the game freezing, as this never happens to my PC otherwise, I feel the punishment is a bit harsh. In the end my question is the following: Is it possible to restore the durability point to my Renommee? Server: PvP 3 Europe Character: Chiffre Time: ~0:30 GMT+1 Location: East of Coquibacoa
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At the moment we have to sink every single ship in order to win. You may have 4 SOL and 6 frigates on your side alive at the end of the counter period with 1 enemy Lynx still alive. The result is a draw. Once critical point is reached, couldn't we impliment a player vote to offer to finish the game slightly earlier rather than forcing everyone to chase down that solitary and occasionally DC'd ship ? I would imagine that reaching a 75%-80% advantage in the game would be sufficient to call the match early. We could discount any ships that were flooding faster than they could pump so that they not influence the decision.