Search the Community
Showing results for tags 'leak'.
Found 3 results
I had two fleet battles yesterday to test out the new patch. What comes in my mind is that with the recent leakage system ships can stay afloat for the whole period of a repair circle without any structure or broadside left as long as they drop down their sails down to 0% (so only 50% of waterintake). I doubt that change was intended by @admin . To sink those ships you have to stay at them and kill all crew but that is hardly possible in fleet battles. This reminds me of a strategy players used two years ago when we had mega-pump-mods that were able to keep you afloat for over 20 min in ships like essex and trincomalee without any broadside (back then we had no inner structure). It was solved by nerfing all pumps to values we have right now. So my question would be: Could we please go back to the leaksystem we had before?
You pound on the side of a ship and it sinks - even without getting any leaks. You pound on the stern, hit after hit after hit, the enemy ship never sinks... why? I would have thought once you have trashed the structure of the stern, you should eventually get enough hits to sink the enemy ship. Similar thing on the bow of the ship. I seem to remember sinking from bow leaks in the distant past when towers nailed my boarding ships, but in recent months I have not had any ships where bow leaks cause me to start taking on water. Am I missing anything here? Did the mechanic change?
Hello all, Recently I have tried to aim better as I get bigger ships (Victory at the moment) since now the broadsides actually matter a whole lot since they have longer reloading time. I usually try to aim right at the lowest part of the hull, and I want to believe that while getting the same damage on the armor, I actually make some leaks on the enemy ship as well. Does the damage model work this way, or am I being a fool for trying to shoot there? I also thought that even if they don't make leaks, if the enemy ship starts getting some water my previous low shots could make the floating issue a bigger deal? (not sure about the last point but it kinda makes sense to me if the balls penetrate the hull) I tried to get some answers in the forum but I still need some advice in this matter. Thank you for the answers!