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Found 3 results

  1. @admin It appears that the DLC ships can be sold once every 24 hours for 26K each. This appears to work the same on both servers. Is this intentional? The DLCs unbalance the economy by reducing and potentially eliminating a player's participation in the craft and resource markets. The cooldown ought to have been a good deal longer to mitigate this. If the release status on Steam precludes adjusting that "upgrading" the DLC with some mutually exclusive choices might help. Such as allowing the DLC user to choose a blueprint instead of the ship itself.
  2. EDIT: Some of my points have been debunked. What still stands is that a single permanent upgrade (Elite Pirate Rig Refit) can on some ships have about the same effect as a combination of Navy Hull Refit, Bovenwinds Refit and Trim - Speed. The same probably goes for the Spanish variant (have no hard data on that though). My hope is that when upgrade stacking will be adressed (which in this specific case would make the Elite Rig Refit excessively powerfull), this balancing issue will be adressed as well. After getting lucky and crafting a Teak/White Oak, Very Fast, 5/5 Prince I did a little test. Just some food for thought on how strongly Elite Pirate Rig Refit still affects balancing the Requin every Ship with spankers/gaff sails on all masts. Ships Tested: Prince de Neufchatel: Max Speed in port UI: 15.35 knots Teak frame, White Oak planking, "Very Fast" special trim Upgrades that affect speed: Copper Plating, Navy Hull Refit, Bovenwinds Refit Installed Books that affect speed: Art of Shiphandling, Trim - Speed, Optimised Ballast. Repairs: 100 Rum, 20 Rig, 20 Hull Le Requin: Max Speed in port UI: 14.20 knots Teak frame, Bermuda Cedar planking, no special trim Upgrades that affect speed: Copper Plating, Elite Pirate Rig Refit Installed Books that affect speed: Art of Shiphandling, Repairs: 160 Rum, 45 Rig, 60 Hull Le Requin setup picture hidden by request of ship owner. Test Result (Speed tested in battle instance, hence 0.5 knots rounding error as the dial only shows one decimal): In case the prince has to run, it is doomed unless the tag was relatively far away, so that it ycould escape at relatively low speed going at a broad reach of 160+° to the wind. Hypothetically, if the Requin was craftable that one would all in all be worth around 4 million I'd guess. That (dead) Prince on the other hand is so damn rare in that combination I'd give it a starting price of 5 million plus 4 million in upgrades (at very low price per upgrade, that is). I don't think the Requin in general is the problem here, apart from the fact that (Elite) Pirate Rig Refits have no negative effect on it because it has no square sails). Maybe the Elite Rig Refits in general need another slight nerf, don't you think? Critical factual feedback welcome! Edit: Also, please try to keep things civil and on topic
  3. Here I am ramming a diana and droping sails. Sails are at 0%. Speed in the time of the crash is around 11kn. I slow down to 4kn. Just to the moment I get free and speed up to 10-11kn again. What is giving me the 6-7kn?
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