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Found 2 results

  1. Can we grant things related to crafting and exp generation? Things like hull/rig reps, cannons should allow players to gain even a little crafting exp to help them move forward. For now the only way to increase your labour hours wallet is building not so cheap shipiard and smashing biggest ship you can day and night. I like the idea of being dedicated to crafting gives you an edge but being the only way is silly. If i remember right Rum used do grant exp when procesed from Sugar. If it was that much exploited can't it be somchow limited? Let's say something achivment related: Craft 10 000 rum to get 200 craft exp. TL;DR Grant new players ability to increase LH wallet with other ways that just shipyard.
  2. I thought this was already how it worked but I've been informed that labour per hour is a static amount. I really feel it should be a sliding scale based on your crafting level. That way it takes just as long for you to cap out regardless of your cap, this would give higher level crafters more hours to play with each day as a reward for their efforts. As someone who really focuses on crafting (lvl 32 so far) I'm spending most of my time waiting for labour to build up rather than doing what I enjoy which is crafting things for people. I've got a 3-4 day waiting list most of the time, a sliding scale would allow me to meet a few orders a bit faster.
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