Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'journal'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Age of Sail Historical Discussions
    • History
    • Shipyard
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics


There are no results to display.

There are no results to display.


  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 2 results

  1. Plain text if you need to translate or more clear type:
  2. I would love to see a trading mechanic with: Placeable map info pins (with in game acquired "map upgrade"), better looking map according to classical 16-1800s maps, map details for areas explored, and exploration mechanics that further boost the information given about a particular area such as average cloud cover, barometer readings, average wind direction and speed. Trade prices can be tracked for targeted goods Degrees of trade knowledge based on trade experience, being different from combat xp - 1st Deg: No information given, build up a reputation with harbormasters - 2nd Deg: Word of mouth/Hearsay (with inaccuracies/flat out lies) <--- pirate ports more likely to troll players. - 3rd Deg: Basic Journal/Logbook, with ports you've visited, and targeted goods - 4th Deg: Advanced journal/Accounting/Logbook with High/Low supply/demand graphs for all goods at ports you've visited. - 5th Deg: Basic trade network with basic communication of goods between ports (slow, somewhat outdated/innacurate information) - 6th Deg: Trade network with better, more updated information between ports - 7th Deg: Fully operational trade network with telegraph, and goods info request from other nearby ports - 8th Deg: Full trade net with Trade adverts pop up with special deals for captains if they're in the right place at the right time. Trap mechanics to lure players to a location based on false advertising, in order to "secure discount prices" Boom and bust mechanics for temporary, and long term goods/goods categories Could tie all this in with port history. Ability for ports to starve and die Ability for new ports to spring up
  • Create New...