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Found 2 results

  1. Plain text if you need to translate or more clear type:
  2. I would love to see a trading mechanic with: Placeable map info pins (with in game acquired "map upgrade"), better looking map according to classical 16-1800s maps, map details for areas explored, and exploration mechanics that further boost the information given about a particular area such as average cloud cover, barometer readings, average wind direction and speed. Trade prices can be tracked for targeted goods Degrees of trade knowledge based on trade experience, being different from combat xp - 1st Deg: No information given, build up a reputation with harbormasters - 2nd Deg: Word of mouth/Hearsay (with inaccuracies/flat out lies) <--- pirate ports more likely to troll players. - 3rd Deg: Basic Journal/Logbook, with ports you've visited, and targeted goods - 4th Deg: Advanced journal/Accounting/Logbook with High/Low supply/demand graphs for all goods at ports you've visited. - 5th Deg: Basic trade network with basic communication of goods between ports (slow, somewhat outdated/innacurate information) - 6th Deg: Trade network with better, more updated information between ports - 7th Deg: Fully operational trade network with telegraph, and goods info request from other nearby ports - 8th Deg: Full trade net with Trade adverts pop up with special deals for captains if they're in the right place at the right time. Trap mechanics to lure players to a location based on false advertising, in order to "secure discount prices" Boom and bust mechanics for temporary, and long term goods/goods categories Could tie all this in with port history. Ability for ports to starve and die Ability for new ports to spring up
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