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The current system of crafting higher quality items or ships is very limited and unbalanced. All u need is to get your hands on loads of gold ore to convert it into a "crafing note". In combination with golde (ore) being a rare good, this ends up in a massive inflation for gold (ore) cause this resource is used for several purposes. So we arrive at the conclusion, that the current system must be changed. Therefor I want to point out two possible solutions: 1) Increase of labor time Instead of going with crafting notes, you might consider to just raise the labor time used to craft the item or ship by a specific factor. Here is an example Basic = 100h Common = 100h x 1,5 = 150h This system might work well, regarding the fact players will charge other players with wages for used labor hours. Anyway the downside of this solution combined with the current system is, that you cannot store enought labor time to actually build up an exeption SOL. 2) Increase of materials used The second option will be to just raise the materials, wich are used to build the imte or ship. This will have impact on resources and labor time, cause u need more materials to build. You can use a specific factor just like in the previous example. Lets get into the numbers using a "Copper Plating" as example. Basic = 50 Copper Ingots + 10 Iron ingots , Labor time to build the ingots = 60h Common = 75 Copper Ingots + 15 Iron ingots , Labor time to build the ingots = 90h This system will give the devs more possibilities of fine tuning items by altering the resources / materials need to build. It also gonna work well regarding a player driven economy, where u charge your customers the labor time used. Happy discussing - Cheers Brog