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Found 4 results

  1. So it doesnt get lost in "spam". I think making safezones realy safe and providing a working, accessible pvp zone should be the way to go. Tl;dr version: Make safezone reqly safe. Game grows with pve players until pvp players have fun. pvp players then destroy pve player fun. game shrinks again with that. Close holes between safezones by making safezones double the size and reintroduce the bug again that safezones get cut from other port zones (example philippsburg) - Fix pvp event RoE with 1.5BR rule and decrease BR limits (for low pop) - Fix RvR (described suggestions in other post) Bonus would be default freeport outposts. Then the map realy shrinks Long post: that must come from someone who isnt going to pvp events. Because the RoE in these events is utter rubbish. Also tbey spawn all over the map so sometimes you dont have a outpost close. And then you lose a ship you towed and you dont have a ship anymore. What to do now? People wouldnt camp capitals anymore or less often withbmore fights elsewhere becquse at caps you just get ganked but getting ganked is often better than sailing around 4 hours without getting a fight. Last time I was online in NA we sailed to KPR because you cant expect anfight elsewhere. We sat at KPR for 2 hours while we played something else to fight 25 ppl and get killed. In my oppinion NA depends heavy on population. The bigger the pop the more the game is a pvp/rvr game. The smaller the pop the more it is a pve game. That is mostly because the map is so big. Right now NA is a pve game. When pop is bigger again it will be a pvp game. And that might be the problem of NA btw. The game grows with pve players to a certain point where pvp players are very attracted. Then pve players leave because they get "ganked" all the time. I think safezones should be realy safe. Make safezone AI hunt enemy players in that zone. All battles close instantly. When tagging a enemy player while you are in the safezone a message should appear "you are about to attack a enemy player. Are you sure?" to avoid mistakes by noobs thinking its AI. Make safezones pve only to avoid the playerleak with a certain population. Also the size of the safezones should be changed and the mechanic tweaked. Remember when safezones got cut away by other portzones? We need that back because right now philippsburg, Roseau and other towns are entirely reachable with the safezone. So in my oppinion: Make safezone 100% bigger to close gaps in between safe ports (double the size) AND introduce the bug again that safezones get cut by other portzones. Making the travel to philippsburg or other realy close capitalports/not safezone ports more dangerous. AND change pvp event RoE AND maybe even introduce default freeport outposts (you dont have to open outposts in freeports. Everyone suould have them as default) to avoid hours of basic cutter sailing)
  2. Have anyone else seen the A.I. have 1863 Springfield's while it's still 1861? (Hard Difficultly/Legendary)
  3. Can you guys have a look at this connection report and see what's wrong? Seems every time i log in after my connection times out Anything related to chat breaks. Repor numbert: NAS-231133
  4. Just bought the game, and i'm excited to play, but it freezes everytime I join a server, like instantly. I tried starting it normally and also in beta (x86), but the same thing keeps happening. I open the game, choose a server, and right after it says "connecting (and my steam username)" it freezes, I click on the screen, at the clint.exe doesn't answer. Any idea what's wrong?
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