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Found 1 result

  1. I have seen a couple of times people using the log off when being chased or searched as an easy get away: they vanish from open seas and can log in anytime later for continuing. I regard that as an exploit of a game mechanic which should be made impossible to some extent, or be punished. You can get disconnected because of a terrible lag or when your internet connection fails, or a computer related problem (lately I sometimes get a frozen picture when in OW and only restart helps), so the game needs to be able to differ between technical issue and player decision to exploit the exit possibility when things are getting hairy for him. Make it so that logging off is impossible (without sanctions) as long as an enemy ship is in visual distance (both see each other) or in a radius of 10k to enemy player positions on the map. Logging off in ports would not be touched by this. Without implying a technical prevention there is still the possibility to sanction a logg off which is done as exploit and matter of escape. Like a fee payable in PvP marks and, if these are not existing, Combat Marks from account of the exploiter. When someone is not willing to fight and wants to stop being chased, he may still simply surrender to interceptors and the battle is not necessary. His ships is confiscated by the chasing party. Pro: No more exploit of logging off, targets remain legitimate targets, actions have more consistent consequences without the backdoor of vanishing from the map when it is convenient. There is no more magic reappearance later when the search has ended and the raider can just continue from where he left. Con: Difficulty (?) for the program to decide when the log off was due to technical problem and stays unsanctioned, or was done voluntarily, as an exploit.
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