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Small suggestion for ship durability. Instead of ships being completely destroyed after durability is brought to zero, penalize the player by giving negative stats to his "sunk" ship until durability is refilled. This allows the player to keep his ship, allowing him to sail it if necessary, but with some type of disadvantage until durability can be refilled. Negative consequences can be things like: slower speed, ship starts battle with less structure / armor, longer reload speed, etc. Or maybe even set it as a "basic" ship with no advantages until durability is refilled. Obviously, this would require some changes to the current durability system. As of now, there is no way to "refill" durability on an existing ship other than just buying a new ship. It might be challenging if the same wood type, selectable bonus (speed, build strength, crew space) and regional bonus were required to refill you durability for the same type of ship since there can be many different combinations. However, that might encourage variety for crafters. Maybe allow same type of ship with different qualities refill another? Scratch that, it could be exploited if cheap ships were just used to refill exceptional, so something like that should not be possible. Anyone have ideas to find a solution to this? Should not affect crafting or ship building in any way as new ships would be needed to keep durability filled. This would encourage more players to participate in PvP, especially casual players. I cannot see it changing anything else (let me know if you catch something?). Sincerely,