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Hello all ,said i would start a new thread detailing other games I play.Aside from sailing badly in Naval Action i do enjoy me a good roguelike /rpg,and physics based games Kerbal ect. Video 3 Total WarHammer While i hate the campaign mode i do enjoy custom battles ,with gratuitous levels of explosives. Video 2 Game: Street of Rogue Great top down homage to Deus Ex,great fun and openended. Video 1 Game:Unexplored Interesting little game,some godaweful design choices,but similiar to the excellent Dungeons of Dredmor.
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My Fellow Sailors: A few ideas i have thought about, and talked about on global, have finally been written down. A few of these have been brewing for awhile, and a few came up while writing. Im sure most of these have been talked about, and may be in the forums. No, i didn't search the forum for these topics. No, i don't really care if there are other threads covering these. These are my thought, basically as they came to me, either through reading notes or remembering conversations. Lets help the devs bring out the potential of Naval Action.
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Originating off my post in the patch notes thread: http://forum.game-labs.net/index.php?/topic/15638-development-plans-for-conquest-mechanics-rvr/?p=293895 Note: These are just rough ideas. The rewards, map design, ship types, fleet designs, etc.. Minor details can be worked out or discussed. Myself and a few of the players in the community have begun to feel that the current mission system is getting a bit stale. Things became a bit more fun and exciting when fleet missions were introduced but the base mechanics remained the same in that your objective scenario is always the same
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Hello! This is my first post on here, but I would like to see something that I don't see or maybe I just dont notice much in similar era games. Maybe you could include realistic ship plans such as real ship builders used "back in the day." It would be a cool feature to see, included with a list of materials required to complete the ship depicticted in said plans. As you gather, harvest, purchase or however it's going to work the materials, you could have highlights on the plan or something or maybe just a simple " **% Completed" at the top. For people who have never seen or learned to read a
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While we are waiting for a final decision on how best to implement diplomacy may I propose a suggestion for the Devs that may work in the simplest form: *(Numbers are placeholder only, these are to be adjust to suite based on Devs opinion) The levels of diplomatic relations are set at specific 'diplomacy point' levels: Allied (+2000) Friendly (+1000) Neutral (0) Hostile (-1000) At war (-2000) The entire concept is run on increasing and decreasing 'Tension' through naval conflict and time that has past. Pirates would be exempt from this system and be permanently at war with every other nat
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Hi, First i want to tell to the devs i really love this game and i'm really looking forward to the future. Here are some ideas that will make this game a better and more fun game to play: - Delete ship durability: You can sink 5 times with a ships, i really dislike this feature, but what i'd like to see in place is a insurance system. You can pay for a insurance and if your ship sinks, you can get it back. But if you don't have one, your won't get your ship back. Currently this game is to easy and everyone can battle someone else without to many risks. This feature will make the open world ex
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Hello, Well this is sort of a follow on of my clan mission assist bonus idea but instead of me throwing my ideas at you I want your ideas. I didn't really see anything about this so I'm going to start it myself. I will update this post with the titles of all the ideas people made along with the names of owe posted it. And when we have enough we can have a poll to see what would be best first. So the premise is clan based suggestions that would not only encourage players to play as group but also make the game a more enjoyable experience for all of us, so what ideas have you g
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Уважаемые разработчики! Являюсь большим фанатом данной эпохи парусных кораблей и бла бла бла. Не буду много разглагольствовать, приступлю сразу к делу. Идей и фичей накидали на форум уже достаточно много, много хороших, понятно, что реализовано будет не всё и не сразу. Я имею опыт игры в проектах Wargaming, а также множества других симуляторов и (бла бла бла). Вот лично мне, а я пишу мнение сугубо своё и не отвечаю за остальных, всегда не хватало в таких играх "конструктора" собственных боевых единиц. Почувствовать себя в роли инженера, проявить смекалку и (бла бла бла...). Ведь это б
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