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Showing results for tags 'hostility mission'.
Purpose of this suggestion: No restrictions on side of clan who organizes hostility mission or port battle, regarding who is participating in their conquest activities. After all, players of different nations are not seen as enemies here. That should reflect in the choices we have in teaming up. We should find agreements with them and enter them in our list of allowed participants of hostility missions and port battles (right now it is still possible to join into hostility missions but we have a thread in support section which talks about ending this by decision of admin, due to exploits on both servers). That means: - clan can invite ANYONE who is asking to a group which does hostility mission or enters port battle against Neutrals. Also foreign captains, who adapt his flag, just like in OW battles. This way large instruments of help are opened, or contract options, mercenary services, whatever people invent. The power of a few major clans will get shattered, who are now dividing up most of the map among themselves. That ends: - restrictions of admission to clan, clan friendlist, fellow nationals. Which is the reason small clans have no chance to get a port as long as they don't agree to terms of a big clan, in exchange of help. A great way to dictate conditions to small clans or abuse them anytime as big clan sees fit. That also prevents: - abuse by alts of hostile factions, because they still stay outside. YOU will be personally responsible WHOM you invite into the event. When you have been fooled, next time don't allow him to join. It's pretty much the same responsibilty which is on you when inviting people into clan and giving them rights over the inventory. -- With access for small clans to other human resources than what major clans and their "alliance system" may have to offer, competition for same major clans will increase. The field of conquest will less likely given to them exclusively. Effect is more diversity on the map, less power to major clans, more freedom to small clans. Or just a better negotiation standpoint for them, as they may anytime call cooperation with the big ones off and seek assistance somewhere else, if this suggestion of opening up their teaming options would come true. Offenders will be singled out individually, as they will get known by name. It will be micromanagement on a personal level and not much room left for foul play. But then you would have to ask yourself how you could be duped to invite them in your group list, in the first place. No blame on game mechanism possible.