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Showing results for tags 'historical accuracy'.
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If this doesn't make sense allow me: the Scharnhorst class had 3x11in gun turrets. These were planned to be replaced with the 2x15in gun turrets which would be used on Bismark and Tirpitz. Same turret ring size. Try doing this ingame. Yeah... why this is a necesary alteration should be self explanatory. So turrets should go Barbette ring>gun caliber>barrel number. Too many barrels in too small a turret? Accuracy and RoF penalties. Length of the guns should also be taken into consideration, not just the bore diameter.
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I REALLY, REALLY want to like this game, I really do. I have some 50+ hours on UGG and I have to say I definitely enjoyed my time with it. However, I DO have a major issue with unit formations in the game that I was hoping would be fixed by one of the patches (and it wasn't). It seems that literally all formations become MASSIVE blobs of men and they advance like a mob. The AI absolutely refuses to hold ranks and I have to say it ruins the experience for me. They worked day in, day out, on drill, at ALL levels to maintain unit formations and discipline. That's not to say that in the
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- strategy
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Ultimate General: Gettysburg has the immense potential to support an entire series of epic, blockbuster, Civil War battle games of unique realism, historical accuracy, and player engagement and enjoyment. But there is a problem or two that stands like a roadblock to that success: I have mentioned some of these problems in previous posts. But, now I have come to realize there is an absolute game stopper sitting right in front of us. This flaw is so impactful and over-powering, it drowns out the many good things in the UGG design. It can well keep this design from ever being accepted by the lar
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