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Showing results for tags 'healing'.
The NA rulebook as per the present day states that: - Rum can be used to revive crew lost during battle All good and despite the name involved the mechanic does away with logistics necessary to conduct naval operations. Now my suggestion comes towards a multinational approach, as in game multi nations. Items that could be included as crew revival should be: - Tea - Bourbon - Wine - Cider Pros: - local access in any nation to specific item even when rum is not available - nation fluff if player decides - a yank privateer might pack some bourbon, a french corsair will go with fine wine, a tea totaller like pagan must go with Tea. Cons: - ... not sure.
So I was sat there the other day in a PvP battle and was in need of repair but had no repairs, however my friend who I was playing with on Team Speak had repairs left. This was in the final stages of the battle. So I was thinking how useful it would be for ships to pull up next to an ally hook up (like current boarding) and help with repairs using your supplies. This I think would add a new element of team work to the game further encouraging team work, I think it would also add a new and interesting dynamic to the game. The new dynamics for example could be as follows: No boarding/Healing in storms If you are boarding to help an ally you are stationary and there for more vulnerable, on the other hand you could be making a sacrifice play to save a larger more appropriate vessel for the battle there in saving the game for your team. It would also give the ability to full utilize the resources of ships, this would be more important if the game does go into open world. It would also give a new lease of life to smaller ships as a support ship option. Anyway please feel free to add to the pro's and con's. And hope that this suggestion is something people like the sounds of.