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Showing results for tags 'hauling'.
One thing that has bothered me for a long time is the lack of immersive life and meaningful activity in the OW. What I'm going to propose is something that will hopefully make even those "dead" NPC traders interesting to OW hunters, and at the same time something that may appeal to the aspiring merchant mogul. Traders all know the bore of sailing for a long time in the admittedly rather dull OW of Naval Action, and OW hunters all know how unsatisfactory it is to capture NPC traders even if they carry valuables, simply because it has no impact on enemy players, therefore I propose h
All hauling MUST be done on the open sea. At least thats my opinion. Therefor it does not matter if stuff is hauled by NPC or PPL. I am aware of the impact a fully AI driven real time hauling system can have on the server, so I recommend to limit NPC hauling ships to a fixed amount, i.e. 10 or 20 for each port (it really depends on the server load). Those hauling NPCs should not have a specific base harbor, they will do the hauling as it is scheduled by the players. To prevent players stacking hauling contracts, each player can place one hauling contract every 30 minutes. Example