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Found 4 results

  1. tl;dr: Putting a port into 100% contention causes problems for that team regardless of how the port battle turns out. Random thought of the day: If you build 100% contention on a port, this is a "raid" and lasts 48 hours. While in a raid state, the county generates no trade goods, will not buy trade goods (or only pays "1" for them) and player buildings produce labor hours at 50% rate. I was just thinking that while contention often generates PvP, a smart team that was confident in their port battle fleet could simply ignore contention grinds. Let the contention happen, sho
  2. tl;dr: You do boarding by pulling up, meeting the usual qualifications and doing a "Send Boarding Party". Boarding combat occurs in the background without interrupting the naval sailing game. There is no boarding screen and no boarding mini-game. It's RNG + modifiers. I was recalling an old Star Trek type game I played a long time ago. You could board enemy ships by beaming crew to them under the right conditions and the crew fight was just sort of a background thing that went on automatically while you kept fighting ship to ship. Your boarding party and their crew slowly killed each othe
  3. tl;dr: The major deciding factor on your reward for winning a port battle is based on how much contention you generated in the process of flipping it. Everyone loves Conquest Marks. Getting everyone to participate in the contention grind is the hard part. What if your reward (currently Conquest Marks) was based on the effort you personally put into the flip? Attended winning port battle: 1 mark. Every 250 contention points you personally generated within 24 hours of the port battle: +1 mark. So do-nothings who show up can still collect a reward but they will never ge
  4. tl;dr: Grinding contention should be the #1 best way to PvE in this game. I think one remaining problem is how people still avoid risky behavior. You want money. You want random drops. You want ship XP. What do you do? If you're like most people, you grind 1st rate missions outside your nation's capital, inside the protected waters or else in the middle of nowhere, where nasty enemies don't know to look for you. Grinding contention would be similar or better rewards in many places but you don't do that because it's risky. Maybe we should up the rewards for this risky behavi
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