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Showing results for tags 'gunnery accuracy modifier'.
EDIT of 23/06/20: Not going to continue with this specific thread, or any future ones I had in mind. You can read my last post for more detailed explanation. ================================================================ I'm wondering if any of you like the idea of making several of these threads as it seems to me it's potentially a good way of drawing together our very wide experience, knowledge and talents and present them to the devs in formats that are relatively specific and focussed. I do appreciate I'm asking you all to post things you very possibly have done previ
Saw a discussion on the "target high speed" gunnery modifiers, so thought I'd bring this one up as well. I've noticed that the "target manoeuvre" modifier appears to be slaved directly to their rudder setting. I say this because an enemy ship doing 1.5 knots can apply the same penalty to hit it as one doing 20 knots. I think that's.....dubious to say the least. Variations in course are most significant the higher the speed as that leads to a greater difference between where a ship was expected to be (gunnery solution) and thus where the shells are intended to land vs. where