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2. Reworked grapeshot damage. It affected other things related to crew damage: boarding and musket shooting on ships. We are going to continue to balance based on your feedback. Okay, here my personal feedback. Imo, grapshot damage is a bit to high atm, especially when ship had full amor. I m an old NA Veteran, so maybe thats why i think it needs some balance. My suggestion: actual Grapedamage can stay when amor is down to 50% half of actual crewdamage when ship has full amor and double of actual damage when ships has no amor left/ or when structure is down but armor is full(sternraking) what do you think? @sterner