Search the Community
Showing results for tags 'gaming time'.
-
Thats actually pretty genius. What it also does is get rid of the need for an "econ alt". If you can set up "business agents" in your ports to manage resources, then the need for TP'ing your "character" for strictly clicking buttons goes away. That being said, you still should have a very finite amount of labor hours and the goods produced/traded should still be subject to risk. All in all, its merely similar to sending a post via packet ship informing your business agent what you would like done instead of sailing there yourself. So, the exchange above got me thinking that this may be an idea to pursue. I understand the Devs are probably super-busy with trying to get all their ideas put into the game and such. However, does anyone think that having the ability to put "Business Agents" into your ports would make their lives easier, quality of life wise, while still preventing your "character" and ship from teleporting all over creation? Obviously, you would only be able to perform business/econ transactions. It's basically production building/warehouse management via mail. Moving your goods would still be subject to risk.
- 21 replies
-
- 18
-
-
- econ
- quality of life
-
(and 1 more)
Tagged with: