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Showing results for tags 'gamebalance'.
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So lets start off with a current aspect of the game that I think the Devs are going to address but im not sure. This games armor system is a bit...limited, and quite easy to exploit. As it stands armor layouts in the game are not accurate in the least. Belt lines cover the entire ship and extended belts and extended decks are far too easy to make impenetrable. Makes battleships and Heavy cruisers rather insurmountable to ships with smaller guns, and super structures dont really seem to get hurt as easily as they maybe should. As we all know the actual armor layouts of warships is quite the complex layout. I hope the game will evolve to a point where we can have a more detailed representation of this. It would be nice to sorta customize things like where the belt armor goes or even to be able to place things like a torpedo bulge on the hull. It would also make going bow in less viable as you cant just easily make a bow armored up to 200 or more millimeters. I dont expect it too be exactly true to life, but some more detail would be nice. Furthermore the current citadel and armor composition are pretty boring and too... gamey. The fact Krupp IV would make something like 250mm of armor be treated like about 500mm to 600mm of armor seems sorta strange to me. I suppose this will be balanced out in the campaign with financial costs but it still makes me think that the game will be won buy whoever can afford the thickest belt. Im not an expert and perhaps one of you who has a bit more knowledge on something like that could explain it better, but I have a feeling that the Krupp armor shouldn't just be X% better than something. Lighter for sure, but a simple % seems too simple. I would also like to see a more visual representation of what the different types of citadel protections do and look like. From what we see Turtleback and All or Nothing seem exactly the same, except that one does this and one does that. It would be nice for people who dont know what those are from doing research or are new to naval history to be able to see what those are doing for the ship, not just stats on a screen. Onto the more entertaining stuff. Trying to build replicas. Uhh... this is supposed to be New Mexico. We are missing two 5inch sponsons, and I think its a bit too short on length... but most of it is there! She also is 2000 tons too heavy but putting it at 32000 tons shortens the boat too much. And im still not exactly sure what armor makeup and aiming system to use for her. Its not easy to find that sorta information. Hmm... im not sure that I got her really. Hopefully in time the games dockyard will let us actually make these ships in full. Post some attempted replicas you guys have attempted.