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Found 10 results

  1. This Discord is a discord server for all players of UAD and will try to cater to you all if you join and have suggestions or wish for a feature in the discord please dm me. we currently have 105 members! https://discord.gg/g2AeHS3
  2. Just a question out of my own personal interest. have you planned for a multiplayer part of the game in anyway? and if not. Is there any possibility of such a feature in the future? - Lord Beatty
  3. Introduction I'm sure there have probably been posts on this, however I will give some more inspiration to this topic. I strongly suggest that this is done before release, since if this game gets media attention and high attention on YouTube (which it probably will) this would be a great feature. I suggest having visual crew on decks with each crew member performing actions according to their rank. After playing "Napoleon: Total War" and viewing the sea combat there I was inspired to post this. NOTE: I do not want this game to copy said game or any other. This game compared to others is done with much more detail and realism, so I find this feature should be detailed as well. I do not encourage copying in this post. A snippet from total war, where the crew moves across the deck Attention to details Not all crew should be modeled, but those who are should be very real and detailed like the rest of this game is. If crew would be implemented like this I would suggest a strong attention to detail. If you have your majority or all of your crew on gunnery, sailors should move away from cables and climb down from rigging and move to the guns. The x/y crew on gunnery would be determined on how many of your ships crew are at the guns. NOTE: Most of the crew will not have to be displayed as they are bellow deck. This means that the process can easily done with numbers and waiting times which does not reduce the frame rate compared to a drastic decrease if you would model all crew. If you have marines on board the marines should be displayed on deck. If you have extra hammocks, more crew should be on deck. If you used the Muskets & Pistols skill book there would be muskets lined up at the railing of the ship. Drummers could be on the deck on navy ships. If you have a crew shock, crew could be cowering on the deck and other crew members "shouting" at them to man their stations. You have boarding ladders or any other special upgrades? They would be shown in boarding. This would take a lot of time and probably a whole patchto implement, but it is definitely worth it. If you are a pirate your crew should be nowhere near as organized as other nations ships. Your sailors would not have an uniform and would move around the ship differently. ^^^ These are just a few examples what you could do if you model crew independently. This game already has an absolutely great system when it comes to sails and sail damage - Crew should be the same. Realism and non-cartoon ships is this games biggest selling point, so details should be there. Implementation This game is currently not released yet. There are much more important issues to tackle right now, of course. However this implementation would not be as difficult as it sounds. As said, all crew should not be modeled. Most are beneath deck in bigger ships and extensive modeling of all crew on smaller ships is not needed. Each cannon, mast, region on deck etc. would be treated as a small region of action. Although I don't know how this game utilities Unity 5 right now, I know this is definitely possible using Unity as an engine. For example, each cannon needs x/y amount of crew on it. If crew members "move" (none of this is visual except on deck) to a cannon, it would take a few seconds. Example: If you just got a broadside of grape on one side, crew numbers on cannons would decrease on that side more than on the other side of the vessel, if the grape shots even got to there. This would mean until more crew can man the cannons your reload speed would be affected on that broadside making just this a very tactical and exciting aspect in battle. Of course this crew system could be used in many, many more ways. Falling masts, stern rakes, angles in which you board a ship, sending crew to survival etc. are all possibilities. Some of these were planned to be implemented already - this could implement all at once. End note to the developers I really hope you consider and implement this way of having crew. It would add a lot of visual aspect and game play to Naval Action making battles more interesting. However I hope you tackle problems like User Interface, Tutorials, Economy... first. This thread will surely be edited a lot with feedback and more ideas. Check back later. Until then, thanks for reading.
  4. There is a support section "Support Have a technical problem? Post here! Forum for bugs, graphical glitches, technical problems and other issues not related to gameplay". I can't find a section that is for glitches/bugs related to gameplay, or am I not looking right?
  5. I know there is a lot on the developement teams' plate but our clan has been asking this question often as in frequently (Princess Bride reference sorry). When is the reset supposed to be released approximately of course, what will or can be reset and will we get to keep anything from this beta version?
  6. Hey People, Everyone knows about the Pokemon Go game , i think. you guys like that game?? personally i just don't like that game because i just don't understand how to play it, how to carry it. I am getting seriously very confused after watching that game. According to me that game is not relate to anything in the real world because best and strong games are always relates to reality and show its virtual things as real one's. what you guys think? Also, they just promote their game in few countries, That's the big disadvantage in their game or promotion ideas!! share your reviews.
  7. I haven't read or searched all the forms for information on the proposed joining of the server and/or games but, is there any news on PvP and PvE games? I hope they stay seperate as I am enjoying PvE allot.
  8. Hello all it's Kapitein Merilow here and today while I was playing, this occurred to me multiple times: Upon exiting the game, my computer crashes and it only happens on Windows 8.1 in Windowed mode at 1920x1080p on ultra settings. I do not know why this is happening and I wish to tell the devs this as once open early access is here, many problems may occur!
  9. hello, very good as most we are here, you still do not have access to the game, we would like, to know when you may return to make available to the people, and if one day will be free? For when a sudforo is created, with other languages including Spanish? The Spanish armada will have their own boats? This is a game that would love to play me because I've been wanting a very long time to create this type of game because I'm addicted to the ships of the 17th century, I apasionaria it opened as soon as possible to feel at the time, a greeting and I hope this available as soon as possible
  10. Dear Developers, One of the great mistakes of many games as they grow from alpha to beta to full release is the simple of beauty, of well, simplicity. Yes, the game may be stark and rustic with a gigantic hour glass on the loading screen and the stark lobby, but please, I beseech you all, do not lose the things that make this game great at the beta stage. So many games try to prolong the life by making progression longer, they try to change the way we play mid game release, realize it was horrible, but are too arrogant to see they made a mistake and change it, *cough* War Thunder. The wonderful way people feel accomplishment from finally getting 30.000 damage and getting that Snow without having to pay for it with in-game money or some other form of research. In some ways the stark and bleak manner of the lobby without all the lackluster makes it easier to access and figure out. Yes, maybe a tutorial would be nice, but just simply jumping into a game via one click, notifying people via the Global Chat that a game is starting is just amazing no matter how primitive the stage of the game. I can't give too many specific examples, but if any of you guys out there have played games from their beginning to the later release stages, you will know what I speak of. It just simply isn't the same when the devs try to add content or pizzaz or lackluster, instead of fluidity of gameplay, balancing, model fixes, and bug fixing. So, inconclusion, what I really want to leave you developers with, is that never be too arrogant to admit your mistakes and revert to the old ways, never stop fixing technical issues and start thinking that shoving content down our mouths will satisfy us, and finally just remember the old ways, the ways that made us, the beginning followers fall in love with you game. -Vizeadmiral Isaak der große des Shiffes "Frederick II"
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