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Showing results for tags 'game mode'.
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First of all, I really enjoy the campaigns and find the scenarios interesting, but occasionally I just want to load up a SoL and just lay about smashing frigates all around me, and you can't really do that in the campaign. So I thought for a bit and it occurred to me that between the campaign interface for buying and modding ships and an existing roster of maps creating a custom battles generator is quite feasible. Take the interface, pair it with a map selector, and give the AI a list of pre-built ships to purchase (preferably with a pair of check boxes for frigates and SoLs [both checked, AI can buy frigates and SoLs; only frigates checked, AI can only buy frigates; only SoLs box checked, you get the idea]). Before entering the interface the player can enter how much money they have, as well as choosing if the AI gets more or less cash than them (10%, 25%, 50%, 75% [max AI cash reduction], or 100%). The Player should also have all techs available from which to mod their ships after buying them. Maybe also allow optional limited stock in the admiralty shop? (Options: unlimited, plentiful, many, average, few, scarce). This would be an excellent way for players to field test new ships before they're added to the campaigns, as well as test out the viability of different strategies for attacking, say, an SoL with only frigates, without the pressure of failure imposed by the campaign. It would also help test for bugs major SoL engagements may cause before they show up in the campaign. Hope to hear what others think.
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My suggestion is to implement the old Sea Trials as its own game mode at the login screen. I hear a lot of chatter from folks who dislike the current small / large battles for various reasons (It takes people out of OW PvP, it breaks immersion, people only use cutters, not enough people queue for it). Implementing Sea Trials as its own game mode would address many of these issues. Set up Sea Trials as its own server at login. Doing so would consolidate the people engaging in small / large battles into one location; making finding a match easier. You could then remove small / large battles from the main game, which would address the OW PvP / immersion issues. Lastly, because the Sea Trials rules had no durability loss and free ships with progression, people would more willingly engage in ships other than the Basic Cutter. You could make XP from Sea Trials translate to players' Steam accounts as the small / large battles do now, or leave it wholly separate. Additionally, you could set up account based rewards for playing or for the winning teams in Trafalgar battles such as redeemable BP or ships. Finally, I envision this Sea Trials mode as a method for the developers to test new ships and balance changes before making them live in the main OW game. Give people who want a quick and balanced PvP match someplace to go that is separate from the OW game. Bring back Sea Trials and make it a fun and rewarding extra game mode!
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