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Showing results for tags 'future mechanic'.
DISCLAIMER: THIS IS OBVIOUSLY A LONG TERM SUGGESTION WHICH IS A LOW PRIORITY I know many here believe that anti-ship missiles and SAMs are completely out of the scope of the game and have too many new mechanics, but please please hear me out. Here are the reasonns why I think they can be implemented in an entertaining way: Until the mid 1970s, the vast majority of anti-ship missiles had less than 100km range, and SAM ranges rarely exceeded 50km. Given that 16in+ shells in the game already exceed 30km in range, this isn't such a massive increase in scale. Both ASMs and SAMs before the introduction of VLS systems have similar mountings as torpedos and guns, with either angled racks or turreted armed launchers. The ship designer therefore wouldn't need to be completely overhauled. WW2 era ships were retrofitted with missiles, so there is a precedent to add them in game, plus you wouldn't need to add drastically different hulls. When you think about it SAMs simply guided artillery shells with longer range and much higher damage with higher accuracy which however can be shot down or spoofed. Apart from new visual effects and, a guidance mechanic and spoofing mechanic, everything else is already in game. Targeting with an ASM can be abstracted in terms of aim time just like torpedoes. Finally, Who doesn't want to retrofit their iowas with harpoons, or recreate the indo-pakistani and arab-israeli naval engagements? Here are the challenges and new features which would need to be added , which I think are surmountable and wouldnt break the game: SAMs would be more difficult to add, since we don't have anti-aircraft mechanics in game. However, their mechanics wouldn't be that much different to AA guns if theyre added . Both SAMs and AAA have to lock on to their targets, rotate launchers, reload, etc. If flash fires can be animated, the plume of a SAM motor can be animated too. Helicopters for midcourse guidance if target is beyond the horizon A 2D map to zoom out. This feature would also be useful for WW2 era ships already in the game, since its annoying to move your camera 20-30km between your ships and the enemy Ability to add different radar mounts on masts Ability to add chaff and flare launchers on ships