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Found 2 results

  1. I would have probably put this suggestion in the patch notes thread...but that has devolved into yet another Nation vs Nation Drama. Overall I feel like the recent change was a good one, perhaps a little heads up would have been in order...but what's done is done. I'm not necessarily sure all the recent port battles will or intend to be filled, but this definitely has rekindled the good ole land grab mentallity we see after every wipe. RVR does seem to finally be going in a better direction that what was given to us at release. I would however pefer a more restricted and planed approach consumate to what I would call a front lines system. So I'm suggesting a couple of changes. - No more capital pulls from freetowns - Pirates can pull any of the closest 3 ports (no restrictions) - Nation must own 2 ports in that region before being able to pull the capital. - Must own Capital port before pulling missions for other regions. To elaborate on this, we were able to pull and flip Santa Cruz from Cayman Brac last night. While great for us, it's a little cheezy in my opinion. - Ports show on the tool tip on the map what ports can be pulled (for that nation) - Smaller port timers need to change to reflect BR of the port. The above would allow nations to save on capital timers, while still being required to put timers on the smaller ports. Attacking nations would also have to work their way into a region rather than randomly just pull ports. You would also need to conquer that region before moving on to the next making this a true front lines approach. Anyway, just some thoughts.
  2. Is a Front Line system something that would work in NA? IMHO, even though it is unrealistic in naval warfare, it could add some fun strategic depth. But only with some additions. As we have seen in recent threads, there are areas for improvement. IMO, the following items must be added. Hostility cannot be dropped from Free ports. Because of this, the so-called impossible nations need to have capitols (the gulf and panama need love). And as we have just covered...the clan who initiates hostility must become the port owner. I'm sure there are more areas in need of refinement. For me, without a front line system that works, there is little point in the Port Investment scheme. Should this idea be tossed out?
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