Search the Community
Showing results for tags 'free town'.
-
@admin I'd like to see some limitations put onto Free Towns. For several days now, the Dutch nation has been plagued by certain Pirate players, that enjoy hunting in the area between Coquibacoa and Fort Zoutman. The hunting part, i have no issues with. The part i have issues with, is that when we chase them, they just run back to the Free Town, and then pop back in and out for a few minutes until it's safe to start hunting again. For the Dutch players, this just becomes an unending game of whack-a-mole, and there's nothing we can do to stop that. I'd suggest some kind of timer on leaving and re-entering the free port Another option is a port battle-like mechanic that allows a nation to blockade the free port for x hours. This would allow only ships of the blockading nation to enter and leave the free port for the duration of the blockade.
-
I would like to suggest to the developers to make Parrot Cay a free town in the next wipe. There are 8 free towns in close proximity to Nassau in which one can open an outpost. This area also has an abundance of shallow water, to the benefit of smaller ships. Behind Parrot Cay there is also a nice body of shallow water - from Parrot Cay to Blondel Cay. This area is also ideal to shallow water ships. But there are no free towns in which to open an outpost that a small ship sailor might use as a base of operations. Parrot Cay is also a deep water port, so it can accommodate ships of all classes, but primarily it would help the shallow water ship sailors who would benefit from the protection that the shallow waters offer.