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Found 6 results

  1. I would like forts to not help an enemy if that enemy is the one that clicks attack. I get tagged too many times by trolls with no intent of fighting, that run straight to a fort. Most recent incidents include: British Rattvisan tagging my Christian when I sailed past the fort at Carlisle. (obviously no intent of fighting) Russian LGV I chased towards Cap Francais started to tag my Wasa when they got in range of the fort. (obviously no intent of fighting) Spanish Cerberus tagging my Wasa outside Remedios when I chased them too close to the forts. (obviously no intent of fighting)
  2. We don't see any activity from the land in this game. Presumably there would be military men stationed at each port, at every tower. Every time an unknown man o' war passed within sight it was likely marked down and sent as a letter to warn the admiralty. This is my suggestion. Ships within sight of a enemy port, forts, or towers, there's a % that they will be spotted within X time, percentage increasing with how many ships are spotted within that time. So say if 1 ship passes within sight of the people at the tower, there's something like an 11% chance that that nation will be warned of a ship within 10 minutes or so (a delay to simulate the time it takes for a message to travel by horse or small boat) If 20 ships pass within sight of a port, there's a 90% chance that the message will be broadcasted. Basically unless you have players themselves posted at these ports dedicated to typing away on nation chat then people easily go unnoticed, no one finds them and no PVP takes place. The forts, towers and port towers are there for exactly this reason. Take the annoying step of players having to do these entities jobs and make it a feature. Then more PVP can take place and less searching. Just imagine as a player sitting in port getting a message that 25+ enemy ships are about to converge on x port. Yeah I would shite myself in excitement. Pic related, the view from a tower where men are posted for this exact reason
  3. Why do the forts not shoot in port battles to fully cover cap circles? In most port battles the circles are hardly covered, why is this the case? It does not make sense that the cap circles are outside of the forts' defensive zone of control. You build forts to defend important things. not the fish in the sea.
  4. Wanted to discuss the strength and damage rate or town forts after last nights embarassing debacle. On Tuesday The Spanish and French (25 ships ,1st-3rd rates)came to Kingston for a late night fight.Unfortunately England was only able to muster a small defence ,of mostly 4th-5th rate ships and 1 Black Painted Santisma. Forming a line at the harbour mouth.The Spanish/French waited till the wind was due north then tagged a passing ai force.England rapidly fell back towards Kingstons Forts.... However,the forts were sadly ineffectual,providing limited damage,and coordination against the enemy fleet.It was disappointing,the forts provided irregular shots,and very low damage against the attackers.It Would also appear that the fort that lies to the left of the harbour dosent work,i didnt see it fire once even when ships were close.They need to improve the forts a.i and introduce targetted volleys.
  5. Hi there, Would it be possible to get Charleston's forts onto Sullivan's Island and the island I presume is meant to be where Fort Sumter is? Not sure about the placement of other forts (maybe Beaufort needs a rework) but Charleston is one place I know could use a fix. No use having them so far inland where nobody sails... Cheers--
  6. Last week I discussed the idea of that the forts would be leveled by players, on the Dutch TS, after having some good discusions about it I thought it was time to right it all down so here it is. As we all know there are bigger forts comming soon, there are rumours that they are going to depend of the type of port (Shallow/deepwater/regional capital). I had a diffrent idea: Let the forts be upped by players, every port starts with the standard 5 martello towers. After the players of the nation inserting X amount of rescources (Stone, wood, guns etc.) the harbour defense would go to level 2, this can be 1 bigger fort supported by 3 martello towers or 2 bigger ones, we will have to balance that out by testing. then you can up your defense to level 3 and so on and I think the top level should be 1 El Morro fort to defend your harbour. The land sigthed patch will make this very intresting. Main arguments: 1. It fits in with the player based economy we are trying to go for. 2. By letting them be build by players the forts occur where they are needed (at the front line) and not where they are big and shiny but useless. 3. Makes nation effort more inportant and stimulates clans to work together to construct a fort. Optional: I am not sure how the fort will end up after the harbour is captured by an enemy nation, I have two ideas on this but feel free to post your own. 1. Total destruction after a harbour is captured. 2. The Fort can be repaired by the conqueror but at a very high cost. Also there is an option to let the players repair the (damaged) fort with rescources, so the forts are rescource intensive, but this is just optional, let me know how you think about it. If you got any better ideas then please write them down and post them here, If you think this idea is total nonsense then write a better plan down in your hate comment please.
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