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Found 8 results

  1. Please increase the NPC spawn rate on the PVE server. Its it beyond ridiculous to have to sail for hours at time to find no target or just huge fleets. There is no reason not to do this. Thank you
  2. Creating a new post for those that may not have come across the OW public map, that is buried in the other thread. Map is updated: http://arcg.is/1F3BtOD Still looking to use a better base map with rose compass etc. New content and features have been added: Combat areas Trade Routes Fleets Capitals Lore As always looking for content and submissions. Please submit content by reviewing the location on the OW map and posting latitude/longitude location. Lat/Long tools are available on the bottom of the map. NOTE: content on the map is open to change quic
  3. This is a real simple topic on something I personally would like to see. (If you have any reasons against or for that I haven't thought of please feel free to comment as I'd like to get an understand about this tiny aspect of the game, Thanks! Before I had the chance of seeing the power of hiring a fleet at a port I'd reached a level where I was unable to hire one. Not only did this make a mission that was of the same rank as myself difficult if no friends were online to help, but trading alone without a fleet is a scary thing indeed! My suggestion is to allow, larger ships to be purchased
  4. Ladies and Gentlemen, We hereby announce the first British Council meeting. This is a joint effort between AUSEZ and RGL. The British Nation needs a global strategy. Therefore we would like to organize a Council of all British Fleets. This Council would enable us to unite the British Nation and focus on a global common strategy. We invite all British Fleets who are interested in cooperation to join this meeting. British clans that have been invited directly via other means so far are as follow: RGL - Royal German Legion AUSEZ - Australian Colonial Navy SLRN - Sea Lords Royal Navy SIN
  5. Here is my suggestion for a balanced fleet mechanic... Player may hire various ships of various sizes and various skills for various prices. Players may also build a ship and hire crew, captains, and officers of various skills. The size of ship that may be staffed would be set by some command points, which would increase as player rank increases, based on BR and at a set base amount. Example Ranks and base command points: 1 - 20 (lynx) 2 - 30 (cutter or privateer) 3 - 40 (pickle or 2x lynx) 4 - 50 (brig or snow or lynx and cutter...) 5 - 65 (brig or..) 6 - 80 (na
  6. Hi there, First post, but I have been playing Naval Action for a week or so on the US PVP server and have taken part in quite a few battles (both on my own and capturing/defending ports). One are that seems a bit disappointing at the moment is the fleets (I heard it is turned off above 1st Lt for now) but I have a big suggestion that I think will make fleets far more exciting. What I propose is that player fleets are manned using their own spare ships and crew, rather than "hired" ships. So when you outgrow your ship that you have lovingly spent days outfitting, rather than hav
  7. Good evening sailors, soldiers, pirates and gentlemen! Recently, we have all been testing the new port battle feature, which has been all fun and games, yet there are hardly any instances were there has been a defending side in these ports, therefore we are hardly really testing out the feature. I believe that many people would prefer that these ports to be more sufficiently defended by players. Now, several members of the Dutch faction are willing to engage in testing PvP port battles. However, due to geographical difficulties and a lack of people attacking our own ports, we ou
  8. So, as it's only been briefly mentioned I wanted to bring up the idea of detailed Islands. There has been a lot of discussion about port business, trading and the economy, but I'm looking at this in a much more strategic light. The idea is to make 4 different types of islands, with 4 types of sizes, every one of different shapes & strategic value. Below are the types, the attachment gives a very basic example of the sizes I had in mind, and the names to give them. A grand Island you will notice has an extra small isle attached to it, which can be used by the fleet controlling it.
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