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Showing results for tags 'feature'.
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Have seen some discussion below about side mains acting like secondaries, but just discovered something with an all big gun ship - something like the former, but more of "its not a bug, but a feature". Playing and losing, again after many times, the Hood "Prove Your Might" tried a 10 gun Nevada configuration. The triples could target and fire as main guns and the twins could target and fire as the secondaries. Didn't see what would happen if I used real secondaries yet. In this case though was able to fight against the CA and the BB at the same time. Coming alphas like to see targeting and firing by director, make directors a separate buy, and the towers have mount points like guns do now, better/more advanced towers more director mounts - and they rotate as suggested elsewhere as they target.
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Hello, would be good to have a start up layout to well place your ships before the battle has begun for example like how total war has done it before a battle what do you think? It can add strategy, and planning.
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I was fighting a LGV refit and was counting the chain broadsides. He could fire more than 4. So I run a test... And as everyone can see the chain count is 76 But guns that can load chain are 22 in total 22 guns * 2 reloads = 44 chain That is a difference of 32 chain.... 16*2= 32 Therefore the swivel guns give chain to total chain count as well. Bug or feature? Xebec might be affected as well.
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How about fog in battle? and flags in the open world? and give ships their own name?
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How many times a friend says, -Hey, follow me to this mission!, and we have a faster ship or simply we have laziness to do that. My suggestion is add the follow feature in OPEN WORLD ONLY, to same Nation players, this is not very difficult to implement. Guys, tell me what you think about the idea, let me know in the comments.