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Showing results for tags 'faction'.
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Whilst I am basically a carebear, I recognize that some aspects of the game can hinder the playstyle of the most skilled OS PVPers out there. In order to resolve this problem, it could be possible maybe to create a "rogue faction" with particular and specific mechanics that could actually become the home of all the elite OS PVPer that are not much interested in RvR and that now are no happy about the state of the PVP. My opinion is that such kind of faction should have some peculiar aspects 1) totally clan based faction, with outlaw clans red to each other; 2) the access to the faction shall be open to players that have already reached at least Post captain rank (I use English rank as an example); 3) the outlaws have the possibility to attack players inside safe zones, with no reinforcement, but only if - the attacking outlaw is in a 5th rate (or lower) ship - the attacked player is at least Post captain (I use English rank as an example) or above AND is sailing a 5th rate or superior ship (also trader ships count) 4) if an outlaw attacks a trader ships (both in the safe zone or outside) in case he sinks the trader he will get no PVP mark, BUT .... only outlaws can get a ransom from the trader in case they tag them. At the beginning of the battle between an outlaw and a player in a trader ship a personal chat opens and parts can negotiate the ransom, if the negotiate succeeds a ransom is paid and the trader can go free (with a recently killed tag, that also prevents any outlaw from further tagging that ship for the duration of the tag), otherwise the battle starts as usual (they are pro PVPers after all and getting an helpless trader to farm PVP mark would not be their thing ... ) 5) some sort of severe debuff - i think mostly in terms of turn and reload - on ships of the line when they are fighting nationals in OS battles (outlaws cannot have captains that are skilled in ships of the line command as the national ones). This debuff will not apply in port battles.
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So I've noticed that in discussions about the game, most people seem to discuss playing as the Confederacy. As a Union re-enactor and as someone who plays as Union forces about 95% of the time, I find myself reminded of Civil War re-enacting where the Confederates usually outnumber us Fake Federals, sometimes by a margin of 2:1. So I'm curious, are there more Confederate players here, or am so used to being outnumbered by Confederates that I just see it everywhere I go? ;P So the question is, who do you usually play as? Union, or Confederate? This doesn't mean all the time (we all go the dark side sometimes ), but I mean usually (I know this is rather vague, think more then 60% of the time, or just which side you feel more familiar using). For bonus points, it might be fun to state why we fight for a certain side in the comments! (let's not get political though, there's already a seven page thread debating the issues around the war, no harm in keeping this thread light ) Thanks for participating!
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Limit delay to change your nation !
Gunta0 posted a topic in Current Feature Improvement Suggestions
Hello, To limit dumping when a Nation loose and for balanced gameplay. Limit to one change with 3 or 6 month delay for a player to change again. Have a good day -
KNIGHTS HOSPITALLER Mission To spank the ever-loving crap out of Spain for no particular reason but that they are near by our home port of Ile-a-Vache off the coast of Haiti. To enjoy the company of a tight group of friends while sailing the high seas. To be a threatening force against those that would appose us. GOD WILLS IT!!! About Us We are a gaming community, playing several games with a focus on a few at a time. As of right now and for the foreseeable future this game is our focus. Community members range in the hundreds while this game clan currently has about 20+ members. We've a dedicated Teamspeak 3 and a steam group used for organizing events. The maturity lvl ranges from family friendly to mature chat rooms. The make up of the community is primarily age 20's to 40's ranging from students, families, civilian and military. What We Offer Fun light-hearted community Teamspeak for you and your friends (even if they're not in the clan) Bring your kids to play (family friendly chat rooms) Casual to hardcore players (Never feel like gaming is a job) Personality trumps skill (no min rank to join) Recruitment STATUS = OPEN - Requirements - 18+ Friendly Attitude Teamspeak 3 (Join us in chat when its convenient for you, talk to us, don't talk to us, join our chat room or a chat room of your own, it's up to you.) ___________ Teamspeak // hospitaller431.ts.nfoservers.com - Jump into the 'Naval Action' chat room and ask to join.
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I have played Air Rivals some years ago, i think also called ace online, not sure. There was a system to elect a president for the whole faction. This president then could perform some special actions, like starting events and so on. Maybe you can extend this System with a Senat where every Clan above 10 Players has one Vote and every major Action would have to be voted on by the senat. Possible actions for President: Diplomatic Actions: Peace, Cease Fire, Alliance, War, NAP, Trade Agreement; Military Actions: Declear main targets for the faction which would give a small extra reward. Maybe an NPC Fleet system where you could station npc ships in different ports. Internal Actions: Move capital to another regional capital. Economic Actions: Maybe small tax for all players with which there could be bought new defenses for ports or npc ships. Can enact econimc laws to steer the faction economics. Give loans with interest to clans to support operations. Control the factions npc traders to bring missing goods from trade partners and far away ports to capital and regional capitals.
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From the album: DutchAlbum