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Showing results for tags 'exploits'.
To illustrate some of the exploits possible with the current version of the game (in regards to torpedoes and other issues impacting them), I decided to build a ship that would demonstrate and test my observations using the Destroyer. Let’s start with the design (1930 tech, custom battle). Two principles govern it, speed and vast numbers of torpedoes. At $28M, this one is not cheap. I am really looking at this one as overkill and the design could certainly be optimized. But comparing it to a Yamato class I built in a previous build of the game at almost $150M, still a bargain as you will see when it comes to effectiveness and firepower. Probably the biggest cost savings would come from lowering the ridiculous speed to 38-40kts (and a realistic speed at that). She carries 6x4 torpedo mounts with fast 21” torpedoes.That’s a hell of a lot of fish to dump in the water at once, but the real kicker is the storage. 130 (need to check the exact) torpedoes total. Around 5 reloads per tube. For reference, HMS Maidstone, a submarine tender in WW2 carried around 100 torpedoes and was quite a bit bigger than my large 3500 DD. Now let’s get to combat. I chose a fight with 4 of these DDs vs a BB and BC. I chose this match to prove how utterly useless a BB or BC is to a fast DD with plenty of torpedoes. I could have easily used just two DDs instead. It just would have taken longer as I waited on reloads. The AI builds were the notorious designs everyone has encountered. A monstrous fortress of a super BB, and a speedboat BC. Let’s take a look at my first salvo (from 1 DD) on the BB. Couple of points here, I was able to approach with ease to about 5KM from the BB/BC without a single hit on my DD. This is due to the accuracy speed penalty to firing ships because of my speed (46kts). I did not even use smoke until after I had fired and turned away. Two, at this range my 63kts torpedoes are unavoidable to even agile ships because of the speed and size of the spread. With better controls on how our ships launch torpedoes, the effectiveness would be even greater. Currently it's more like a shotgun loaded with buckshot. In this case, torpedoes that will sink most ships outright if they don’t have real protection. But not this 100K ton monster. Here you can see the results after that salvo. 12 torpedo hits on it. You can see I have the equipment readout showing. Anti-torp V, Reinforced Bulkheads, Aux 3, a literal fortress at sea. It doesn’t show, but he did only have Standard bulkheads for a shocker. The end result is scratched paint (827 HP lost) and speed loss. Clearly I need to take this guy seriously and show him what torpedo spam really is. So here I have added another 28 torpedoes to the hit counter, and I assume with his Float number dropping fast to single digits he’s doomed. You guys know what happens next. It actually drops all the way to 0.2 or 0.4, then magic...4% and still going. Ok fine, one more salvo of 24 torpedoes, I mean really. Continued to next post:
After leaving a battle there should be a restriction that prevents you from entering a port battle for 5 minutes, as is the case now when you log out at open sea but for less time. There are certain players who in order to avoid screeners get a friend from another nation (or an alt) and then tag them and sit in the battle. They then jump straight out into the port battle, avoiding screeners etc...
@admin The current marks system is being abused, the current second job I have playing this grind feast you call a game is being exploited. The requirements for these marks is nearly impossible for smaller nation like Sweden, Danes, Dutch. Spain. I can speak from personal experience and different clans from Britain and other nations listed above. We have played the game without alts and engaging the enemy but funny we're 2 rated behind the pirate nation who works and confessed in global chat last night they have been agreeing and working with the French. I have spent many hours on this game since the update released and members of my clan have barely slept also to try and get the fleets required for PBs but last night we learnt that the Black clan have second rates the Bucs.... how the deck did they get all the conquest marks from 1 port battle defense 24 hours previous??? Thry must have alts in France/Britain farming conquest marks to benefit them not the nation the alts are in! To prevent this alt farming unfair and biased MARK bs situation I suggest we scrap the mark system.
Since the tribunal has dictaminated that cheating and exploiting the game is not desirable but allowable now that Dutch and British are using them again and again (forgive me those honorable british and dutch that dont make use of the exploits)... I think at least it would be a good idea to have a list of cheaters and exploiters with whome other players should be warned. At least until we have a hotfix that fix the exploits. Please, bring probes of the cheats and exploits they are using. This is not the tribunal but empty accusations are not valid. Pd: moderator, make this a stiky topic, it will be used a lot until the new patch is launched.