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Found 2 results

  1. Hello all, o7 Before I begin, I would like to say that I am well aware that there are other posts concerning the (re)implementation of storms into NA battles. It is my intention to not only condense what I have seen suggested but also add to it. I am also aware that storms are in the Naval Action: Legends beta, and if it is already planned that they should make their way into the OW game, then please disregard my section pleading for their introduction, and instead direct your attention to my other hopes which concern additions to storms and other weather conditions. I am also aware of the probable futility of my effort, however try I shall nonetheless, Even the best fighting ship fears a storm Dynamic Weather - Storms + I am of the opinion, along with numerous fellow captains, that dynamic weather or even simply more weather conditions would be a welcome, realistic, addition to this wonderful game. In real life, a sailing ship facing a moderate storm would not be able to carry all of her sail, lest parts of her canvas might carry away. Even, in the worst of storms, a ship might be at risk of capsizing or losing more important parts of rigging, running and standing alike (including entire masts). These threats gave way to the development of storm sails, or stronger, and in most cases smaller sails. Also important to take into account is the steerage afforded by the rudder of a ship. While heaving in large swell, there might be times when the rudder can lose most or all contact with the water, and therefore compromise the main steerage way of the ship and subject it to great danger. The crew of any ship in a storm would, in addition to the danger of their ship, find themselves in a danger mostly independent from the ship. Struggling about a weather deck during a storm subjects a sailor to a number of deaths. He could be swept overboard by a rolling wave, or killed by a falling spar or other loose item. An introduction of realistic storms to Naval Action would bring to the most realistic sailing simulator the worst nightmare of any sailor: the lee shore. Here, I quote from The Pirate Empire Blog, "Perhaps the most famous pirate death by storm was the gigantic pirate vessel Whydah Galley captained by the Prince of Pirates, Black Sam Bellamy. Sam sailed up the Atlantic coast of North America during what should have been a reasonably safe time of year. But he and his men were caught by an enormous storm. It drove the Whydah onto a sandbar. The sudden stop caused all the masts to break off at once, while the retreating wave rolled the huge ship onto its side. The following wave actually picked up the 300 ton vessel, rolled it farther, and dropped it upside down into shallow water. Of the 150 pirates aboard, only two men (Welshman Thomas Davis and 18-year-old Central American Moskito Indian John Julian) made it to shore alive." -Heavier storms In the heaviest of storms, these dangers were only multiplied and paired with even greater threats. Huge waves, conjured by a gale, are a threat within themselves. A ship might find itself extremely vulnerable even to rolling while sailing broadside-to-the-waves. In these conditions, broaching might be more than likely and extremely fatal, especially with a light ship. While running before the wind, waves breaking over the stern of a ship posed yet more dangers. Water pouring over the stern could crush the structure of the ship and/or swamp it to the point of sinking. Masts, spars, and everything else which might find itself exposed during such a storm would be in great peril. Strong winds will easily snap these appendages, resulting in extreme damage to the rigging and danger to the crew. Discussing the damage to the rigging could lead me on a whole new tangent, describing control of a ship with losses of certain areas of rigging, however I shall leave it for the time as incredibly hard and perhaps impossible to control a ship if one were to, for instance, lose a section of foremast. Practicality / Introduction to NA Obviously, not all of this is possible in a game. Some of these ideas are merely interesting concepts. However, I think most of these ideas would be great additions to this game. If you do not agree, please participate in the poll that goes along with this post and comment your thoughts. At the very least other weather conditions should be implemented. I have already seen what a difference this makes while playing Naval Action: Legends. It does much to break the monotony of repeated battles, not to mention the profound effects it has on the quality in terms of visuals in this beautiful game. I hope to see more than storms added, perhaps calmer days not so different from those of previous builds, and maybe days where there are different types of rain. A great hope of mine is to see in a game like this colder weather, although I have left this mostly out seeing as this is the Caribbean, after all. (So not that one.) I think that some level of dynamic weather would be good to implement, even if it is only small changes. Some damage to crew if you take waves over your stern, maybe damage to structure. Of course, in smaller ships with no dedicated gun decks this would be most prevalent. Damage to rigging (hopefully some animations of sails being ripped to shreds or carrying away). In the case of large storms, the possibility of losing a topmast or more would be realistic. More aggressive wind and greater heel to ships is a great start. Along these lines follows an inflation of leeway while sailing and a tougher beat upwind. As previously mentioned, I could start a whole new discussion concerning the effects of losing certain areas of sail, and I would also hope to see that in the future. As brief of an example as I can come up with is as follows: the loss of a foremast should result in almost uncontrollable tendency for the ship to swing into the wind, given the loss of balance. While in the wind, a ship without a foremast becomes a sitting duck as it is mostly stuck in stays. *Edit* Forgot to add this: One of the other ideas tossed around between myself and some fellow captains went along the lines of a weather event, similar to a fleet event. Just like the treasure fleet events, a message would come to all players in the session (for instance, "Rumors of a large storm spread through the West Indes"). A location could be added on the map. When captains sail there, they are brought into an instance where they have to battle the storm and other players in the area. Maybe some incentive could be added similar to the admiralty events, where rewards were multiplied. This allows captains who do not wish to participate in a storm battle their chance to do so, and an incentive for those who might like to participate. These mechanics, if added, would allow for a greater range of uses for numerous upgrades such as optimized ballast and art of proper cargo distribution. There would even be reason to add new upgrades. One such new upgrade could be "Storm Sails," giving +10% sail hp, -2% roll, +10% sail rising speed or something like that. Thank you all for taking the time to read this long suggestion of mine Happy sailing, and may your chests be filled with prize money! o7, Sir John Please be sure to check the comments for any new updates of mine Credit to Liberator for this fine screenshot, link here Taken from the Naval Action: Legends beta, link here
  2. this game look awesome and have big potential but for now it's no more than boring,as far I can see only seas no exploration or treasure hunter, like sunk ship, hidden enterance or cave that will appear randomly on map, catastrophe or blizzard,hidden port or island and random encounter etc. for now the world feel empty and I can't stand with it,the world is too big (empty) and you can travel 2 block for 15 -25 minutes for doing nothing and only to approach port on other island
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