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  1. Would it please our benevolent Devs to add some kind of actual viable reward system for partaking in the antics that is player. Verses. Player. Personally I'm getting very poor in game due to the lack of any actual ability to generate income from PvP - in the PvP server. Atm the only true profit from PvP is if you capture the enemy ship, which, let's be honest, is only useful if they have a good ship,,,,, and to point out: the ones with good ships, 1 aren't alone, 2 aren't stupid, 3 will probably sink you anyway (most of the time) The dubs kind of reward is meh, not worth the risk, looted by the enemy more than you, and hardly worth what the ship you sink is (mostly never even close). I propose ::::::::::: 1 .something like player created bounties in the mission section, or admiralty created, specific to those who sink players in your nation, or those participating in port battles against your nation. 2. The missions already there, but adjusted for pvp ships and rewards in the form of ship notes, to make up for extra risk, i.e. sink 5 british player 5th rates - reward 2 suprise notes. 3. Add RNG drops on PvP ships when sunk, ofc this can be anything from notes to mods to books. I would not like this, as again enemy would loot more. However it is something. 4 ..........post in suggestions. Now grill my stupid idea.
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