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Found 2 results

  1. Does the aiming bar when using double shot reflect the additional range of your cannons or do you need to use a little "Kentucky windage"?
  2. I know there has been discussions about double shot previously. See locked thread here: http://forum.game-labs.net/index.php?/topic/2123-double-shot-op-or-not/?hl=double+shot However I still think the range of double shot is overstated. From my reading double shot was only used at extremely close range – pistol shot range or less, generously 50 yds. By double shot I mean what we have in game, i.e.; double round shot rather than round behind grape which was used in quarterdeck guns, but also for extremely close action. From what I have seen in game and experimented with in PVE it seems you can hit with double out to 200+ yds. I just saw a post about using long guns can add 50-100 yds to the range as well. It certainly seems that loading double is very common in the game at the moment. I am hopeful the DM 4.0 will take care of the accuracy, but I would think that even if you managed to hit at longer ranges the damage would be minimal due to the small charge used and angle (The RN proscribed a 1/3 charge for double shot - AFAIK). Anyone have any thoughts on the range of double?
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