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Why do division captains not take evasive action on their own discretion when they come under a torpedo attack? I have seen countless times that subordinate (division) captains mindlessly continue their path even if torpedoes are sighted. I can understand that they have to follow the orders set by the division's lead ship, but some sort of own discretion would be great if they come under torpedo attack. It is for example quite annoying that I manage to dodge some torpedoes with the lead ship only to see that the ship following gets torped. Imo, in this game you are the admiral, not a captain. The priority of the captain is the well being of the ship, whereas the admiral's priority is to set out and complete tactical or strategic orders. Therefore the captains of all the ships in the game should always be able to temporarily act on their own discretion if an immediate danger to ship is detected. We already have collision avoidance, which is done on a ship to ship basis. Here the captain (AI) does take action. Also, if the lead ship of a division is hit severely it will also automatically swap places the ship next in line of the division. Would it be possible for the devs to perhaps add a bit more freedom to operate when a subordinate ship (maybe even lead/flag ship) comes under direct threat, such as during a torpedo attack. Just like with swapping places when the lead ship is too severely damaged, the ship that would conduct evasive manouvres would at the end fall back to the line formation. Just like in the Ultimate General series I feel that this micromanage avoidance fits the idea of a more tactical/strategic game well. At least I rather praise the Ultimate General series for offering a more tactical/strategic battle rather than a micromanage one as found in too many games anyway. I hope Ultimate Admiral can inherit these aspects as well.