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Found 2 results

  1. We all know that the accuracy system is in desperate need of an overhaul. Here's my idea of a system to replace it, which should be feasible from a programming point of view and accurate to history. I think the best way to describe my proposed system is by example: Ship X fires at Ship Y. Upon firing, the game calculates the flight time of X's shells and predicts where Y will be that many seconds in the future based on Y's current speed and heading. At that point (a literal point on the XY grid representing the predicted center of Y) the game will generate two dispersion circles. The
  2. As the title implies I believe it would be advantageous to only have a single PVP server. Higher population which leads to more accurate testing Night flips will happen, but to both sides of the world equally, so who can really complain? (oh, they nightflipped us, *as they think back to the 20 times we nightflipped them*) Saves on some confusion in the forums between pvpEU & NA Smaller nations will be able to field 25 in a port battle Will support the recent economic and crafting changes more since it brings in a larger teamwork based system
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