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Found 6 results

  1. Hi dev. I have been thinking allot about how to make armor mechanics, but probably not as much as you guys. I am certain that you already have plan for armor. Yet, maybe I came up with something that would help you. I made allot assumption on how the game works while doing this, some may be wrong but I do not think they discard the concept. Anyways, here it is: Mechanics as I believe they are: Here is the armor layout as far as I am aware of, excluding some details. Basically, 3 mid section are always the main belt, the two on stern and bow are always external belt. Top column I believe
  2. Hello there, i know this is a lot of work i ask of you, but i think it might be nice to have a sticky faq thread, ideally created and maintained by Nick, as i think there are a few questions floating in the room, that repeatedly come up again and refresh and would definitely help waiting. New content in this game always gives me chills and is itself a bit like christmas 😊 my personal contributions would be: Is there an expected release date for the next patch? Is there an expected date for the first campaign test release? What are currently the highest priorities the d
  3. I found some discussion from 2015 where a forum admin who seemed like a developer pondered at the possibility. I understand the complications there might be with translating controls however I think their is a very wanting playerbase on consoles, especially on PS4 as there isn’t a lot of nautical/sail age focused games. I can only think of Assassins Creed Black Flag. Skull & Bones by Ubisoft Singapore recently got a hard delay, if not shadow canceled, so it might be advantageous to release Naval Action on console. Would a console release still be a possibility?
  4. @admin and players, I wish that you can only make refits in yards. This would improve the economic cycle. A refit is made as a ship. But there is a "special" recipe for it. The materials are written down and will not change later when unpacking in the port. There is a fixed final price for this ship. This final price should be equal to the "minimum price" for raw materials and working hours, ie the actual value of production. Then you sell the refit in a "free port" and receive an additional 1 PvP mark. So a shipbuilder can develop PvP brands without fighting. You can sell unlim
  5. @admin and players, I also wish a targeted fishing. 1. The old fish should be kept as "fishing". Maybe you could reduce this catch to about 50%. 2. Ships In addition, certain ships (such as Basic Cutter and 7.Rate merchant ships) could be converted to fishing boats. It would be to consider either "ship knowledge" or "permanent upgrades", one for "fishing nets" and one for "whale harpoon". Good would be a reduction in the number of cannons. Fishing boats had a low armament. Something could be achieved by "doubling the load time" or even more. Personally, I
  6. Just a few things really. When you have finished writing in the in-game chat, instead of having to press esc all the time, as soon as you press enter to send the message then the chat box closes would be nice. Last thing, when you are playing the game on two screens and you alt tab out the game, then alt tab back in, everytime you move your mouse towards your second screen your mouse goes off the game and onto the second screen. I hope you understand what I mean by all this if not I can always make a video for you to see what I'm on about. UKzKnight
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