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Found 2 results

  1. I find it really injust that if you manage to run away from your enemy (trader example) succesfully, or have to flee after causing major damage to enemy but also take fatal damage to your self that there is 0 reward for this. After you have given your very best and fought till the end you should get reward! It is frustrating that after 30mins of fight you might need to run and get no rewards at all, its not often this happens but when it does its like wet rag to your face. Also there is no xp for traders that are bullied / chain pulled to battle that they escape succesfully. There should be rewards for those. Just my thought, didn't find thread of this yet. If there is one please move my comment there.
  2. If a nation get completely defeated in game what will happen? will their players have only control over their home port while other nations are completely destroying any ships who try to get away?. My point is, right now on the EU1 server spain basically is being completely destroyed. Seriously, right now USA has conquered all the ports surrounding its capital (habana) and tomorrow those ports will be on usa hands... This will effectively destroy the nation, how can spanish players commerce or new players do missions? Not only that, but the problem is that even being the "european server" the times in which nations are able to conquer are american. Basically each day when we go to sleep everything is untouched and when we wake up we have lost another 3 ports. I just witnessed a +30 usa fleet of frigates, 3rd's and constitutions conquer the surrounding ports while on the spanish the player at that hour was most likely less than even 20. For balance sake what can be done about this? right now the solutions that i can think of are a map reset or a conquer timeframe according to the server location. This is not about being in the winning side or the loosing side of a war, is a situation to actually being able to continue playing the game.
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