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Found 4 results

  1. A Treatise On Custom Banners By Ove Gjedde Charles Edward Stuart ( [KOS] Kingdom of Scotland | https://bank.carrd.co/ ) There's a fair chance that you will by now have seen images where a player has a flag on their ship that is not the flag of their nation. This is because of a client-side modification to the game that in no way affects gameplay. Other players cannot see your flag unless they are using the same modification as you. One of the perks to Naval Action being entirely hosted and calculated on a server (down to the water and waves) is that it largely, if not completely, eliminates client cheating. Because of that, rules regarding what's done client-side are more lax, as it cannot affect other players. Here's how to change your flag. Things you will need: Naval Action. An image editing program. (This guide uses paint.net, which you can find here. ) A Unity explorer. (This guide uses UnityEX, which is harder to find. Any Unity explorer will work.) Time and patience. Step One: Open your archive explorer and navigate to your Steam directory, and from there to \steamapps\common\Naval Action\Client_Data\. Make a copy of "sharedassets0.assets" and throw it somewhere you can find it if you want to undo your customizations. Open "sharedassets0.assets". Step Two: Find your nation in the list, and Export it as a .dds file. UnityEX does this automatically with the "Export with convert" option. This author suggests sorting the archive by Name to save time. (Nation flag filenames will be provided at the end of this guide.) Having exported the national flag, we now need to navigate to the raw .dds texture and make the edits we desire. I don't like the Danish flag very much in its original state, so we're going to improve upon it. Discontinuity warning. I'm not going to go into how to use an image editor, as I suspect people who have gotten this far know how to use one. But a few decent tips I have are: Do not stray from the resolution used by the game, or your flag will get cut off; and everything past pixel 422 on the x axis will be disregarded. Try not to forget to add a texture to your flag. Simply searching "Transparent flag texture" on Google will typically get you a good selection to pick from. Once you're done creating or choosing your custom flag, proceed to Step Three below. Step Three: Having now made the edits I desire, we need to get the file back into the Unity archive as a .tex file again. Assuming we left the flag with the same name in the folder it was exported to, we can just hit "Import all files" in UnityEX and launch the game. Done. Please note, again, only you (and players with the same modification) can see your custom national flag. It will appear on all ships that are of your nation, or join a battle on your nation's team. Index of file names: France - flag_0006_Fr.tex Espana - flag_0005_Sp_00001.tex OR flag_0005_Sp.tex Pirates - flag_0011_Pirate.tex Great Britain - flag_0003_UK_white.tex VP - flag_0010_Dutch.tex Denmark - flag_0009_Denmrk.tex Sverige - flag_0007_Sweden.tex USA - flag_0001_US_v2.tex Russia - russian_empire.tex Prussia - prussia.tex Poland - polish.tex Neutral - flag_9999_NoTeam.tex If you have questions about this guide, or anything else, please contact me either through the forums, in-game, or on Discord at: Charles Edward Stuart#5482 And please like if this helped you. Shameless self promotion is my thing.
  2. Painting as a kind of neither damage the game balance, but also can give players a lot of fun elements, should return to the game as soon as possible. You can add custom painting and some special significance of the history of painting. The way in which the painting can be taken can be a combination of missions rewards and in-game purchases, which seems to be more important for the current development team, as this can bring considerable additional revenue to the development team in order to resolve the follow-up maintenance of the buyout system and the development costs and problems. If the development team is very serious treatment of painting, reasonable pricing, I believe that the majority of players will be the understanding and support. Appropriate commercialization does not affect the essence of hardcore games. My point of view may have a lot of limitations, I hope friends are widely discussed, so that painting this interesting element as soon as possible back to the game. At last ,please forgive my poor English,XD. Good luck, Captains! o7!
  3. Who would like to see a Create your own custom battle in UGCW? Creating cover on generated maps (A.K.A. Map Editor) And an unlimited amount of weapons and troops. Your thoughts?
  4. Just wondering if there would be a "Play Battle" mode similar to that of NTW added in the final game. Right now the Custom Battle mode only lets you replay scenarios that you have already fought in the campaign which feels a bit paltry. Having a mode where you can customize the armies of both sides and pick your map is a great way to experiment with tactics and learn the ins and outs of the game. Its also a great way to play when you don't want the burden of the whole campaign on your shoulders. I know multiplayer is on the way so I'm hoping that this will include customizable AI opponents and offline functionality. Here's hoping.
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