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Showing results for tags 'currency'.
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Every since the introduction of other currencies, I have wondered why Reals is the only one we can purchase player made items with. Take this poll if you think we should be able to set what currency we wish buyers to pay for our items with. For instance, I'd like the option to sell ships for Reals, Doubloons, Victory Marks, maybe even a specific ship build, or any combination of these, rather than Reals only and having to convert these myself. Just give me the option to choose how I want paid, plz and ty. What do you think? Discuss...
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- marketplace
- economy
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I entered the game and went to port and when I entered, my money had been set to 50k (was over 100k) and all of my crafting material was gone. Still had repairs, cannons, labor contracts, and doubloons. All ships where still in port.
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I do not have an idea of how this might be code wise, difficult to put in or not at this stage, but; - Mission Rewards to be broke down, by player choice upon completion and action of Claim Reward, in: Doubloons -or- Reals - listed in the mission details as: Reward 1000 Doubloons -or- 32000 Reals ------------------------------------- Player would have a Claim Reward screen with the type of currency choice.
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Suggestion: Give access to all pve drops (except chests) for pve and pvp currency in the admiralty shop Details: AI battles inside the carezone just give xp and cash AI battles outside the carezone give in addtion to xp and cash pve currency Pros: reduce impact of rng reduce price of items easy access less fear of loss less grind Cons: reduce pve content less motivation to play
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- admiralty shop
- pve
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As of September 11th, 1817, Royal BS will open its door to new customers in the city of Christiansted. And hopefully expand soon. We, at Royal BS, believe in providing customers with a Free Market. A Market that is not disrupted by tax rules imposed by Nations of old. We also believe that conflict is good for the economy and a major driver. Therefor we introduce a new currency to establish a Free Market: Combat Marks. These can be grinded away at a method of your choice. So if you value choice and freedom, then choose now and choose Royal BS. (And as can be seen our building is exactly the same as the Edinburgh one, so this is completely legit, historically accurate and without any danger.) https://www.rbs.com/heritage/introduction-to-our-history/1780-1820.html
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I believe gold should have the same characteristics as resources: meaning that a player would have to transport it by themselves, or using the delivery system, and that player gold should be an item lost or won in battle. IMHO, keeping gold on hand like a credit card just doesn't fit with the era of gameplay. If I lose in battle, then the gold I have on hand should be won by the player who bested me. This probably would require each port to have banks that you keep your gold in. Thoughts?