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Found 6 results

  1. I am convinced the game would greatly increase in gameplay attraction if we would feel our ships being manned by PEOPLE and profiting from their personal talents, as they come or can get developed. This is a major suggestion with a great deal of changes, but with little expectation this gets accepted, it still should get heard, for some inspiration, parts of it or just a single idea for the minds of our developers. And it's all for free. Let's start dreaming: I wish I would find taverns in ports where to find and valuate seamen for my ships. Not a single mass of sailors, but categori
  2. I have recently captured a trader and after winning the boarding I tried to loot the captured ship, but couldn't figure out how to do it. Looked for the yellow [X] everywhere, but I did not see it and ended up losing the prize and it's cargo when I found myself in the OW and the capped ship gone! Believe me, I was quite pissed and ranted in the forums! However, ranting alone doesn't do much good to other novices like me, so I thought I'd share some of my mistakes with my fellow newbies. My first mistake was the "BATTLE OVER, press ESC to leave", this is the same and only button to ex
  3. Outside of combat and trading, there's a core gameplay element that seems to be missing from this game, to make it fully engaging and more sim-like. My main gripe with Naval Action is not its slow pace, nor its detailed trade system. And certainly not its tension-filled sea combat. Rather it is in the feeling of grinding for XP that this game conveys, a game design sin typical of MMORPGs. To be sure, this feeling of grinding for XP is the single biggest reason for my install/play-a-few-sessions/uninstall relationship I've had with this game over the last two years.
  4. Hello Guys ! I have an idea which I think would improve this game. Basically, we could improve the boarding mechanics, or rather do a complete overhaul. At this moment, ALL of the combat mechanics are pretty well polished in my opinion, and props to the devs for that. But, the boarding component of the game feels like playing some card game. Sure there's some strategy, but it's as if we're missing on the real stuff, hidden behind some raw data. First option : The RTS way So here's what I propose for the RTS way. We could basically have crews group to manage in the boarding battle, on
  5. Good Morning Lads, late that night I was thinking about crew and officers and there status in the current build. Crew is, at the moment, a moneysink and not more. You loose crew, restock them with no drawback than loosing money. You can have a crew that is 100% skilled for boarding (thanks to upgrades), and with a few cliks you have a decent gunnery ship with no boarding teams at all. I am not a fan of this right now. Lets think about what "Crew" can be: Crew gets XP like the Officers and you can give Percs to them, like to your Officer. If you restock crew with newbies, you loose an accor
  6. I have a question about repairs in battle. Maybe it is me (maybe I do not know how to do it) or it is a problem in game mechanics after the last patch. In battle, I used repairs. Good! But when I did my repairs I couldn't take off my crew from repairing. It is me not knowing how to do it or it is a problem in the games mechanics? Any answer would be appreciated, even if just pointing at my ignorance of the game
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