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Found 7 results

  1. Hi, just a new player here who enjoys the game but wishes to provide some feedback. At some point the following may have been suggested already or may be in game and I haven't found out yet. Controls: Guess I'll start with formations and the "lead ship". Besides detaching a ship from a division, is there a better way to take control over a ship? There also seems to be an issue with ships slowing down from their max speed if another ship in the formation gets nailed, is there a way to prevent that? I also have a hard time with moving ships around in the divisions so maybe adding a way to place ships in whatever order you desire since I think the furthest most on the left is the lead ship. It would be nice if I could change the bindings, but i'm fine with the current system. Also, what's the deal with the speed selector on the bottom right? Does it say your current speed or just what speed you want to go? Also also, the manual turning option should really have a key bind, maybe a control mode button and a camera control button to switch between the two easily or non-accidentally. Maybe a user close up camera direct aiming mode so you hit more when you are close and adds some of that sweet broadside magic. Formations: Just a gripe but, the ai seem to do ok when getting into a straight line, but when asked to do a side by side formation, they go around in circles. Could a possible fix for that be assigning each ship in the formation a spot according to their current distance to navigate towards? Or maybe a prebattle formations and placement settings so you don't have to wait for your ships to get orderly? Cinematics: I think it would be cool to add a cinematic mode button that shows the camera angles of shells in flight or right after impact, maybe some epic rewinds of critical hits and flash fires. Oh, and epic torpedo montages. Custom battles: For custom battles, are you able to set the weather? Not that changing the weather is important or anything. Also, a more expanded options panel for custom battles would be nice. An option to customize your opponents fleet would be a nice touch, that way I can fight 20 destroyers with many tiny guns against my torpedo only destroyers. Maybe a setting for compressing the distance so you can see all of the action happening at once or... Camera magic: maybe a split screen mode that show the guys you are shooting at on the top and one on the bottom that shows you getting shot. Both would have to have their own adjustments and lock-on's set separately. It would also be nice if you could zoom in super far to inspect damage or just admire the models as they do their thing. UI: It would be nice to have a panel somewhere that has some basic information about the enemies in sight, like distance to target, chance to hit, type, if it has torpedoes and if you could right click to target that ship from the panel that would be great. Oh, and maybe a custom UI option would go a long ways to enjoying the visuals. Mods: Are there any? If so, what form do I need to go to to figure out how to use them? Is there a dedicated mod folder? If not why? Oh, and to any developers who wander past. There is good inspiration to be had from an old cheesy game called: treasure planet battle at Procyon. Mostly in the form of zoom angles, camera attaching, ship dismemberment, repairs, unique bullet holes, unique ships that the player can't use (unless they edit the text file), faction specific weapons and aiming for specific parts of a ship, unlike you get to choose in Ult Admiral though. Well thanks if you read this far, fair winds and following seas to you sailor.
  2. I just purchased NA and logged in for the first time. I was offered a choice between "War" and "Peace" scenarios. Chose former just for fun. After receiving my orders (captain injured by splinter, now I'm in command), I'm deposited into a screen with a huge sailing ship staring at me. Some of the keys appear to work: S/W, for example, for (un)furling sails. But a great many do not. And the boat doesn't go anywhere. It just sits in the water. In the bottom right corner is a black box labeled "F11 Bug" and a white dot in the middle. I don't get any option for tutorials, either - just the menu in the upper right corner with a summary of hot keys. Weirder still, when I exit completely out of the game and restart, this time choosing "Peace," I'm dumped right back into the same scenario and screen ... even though I expressly selected against combat this time. Little help? Tom
  3. Is/should this game focus more on fleet tactics or controlling an individual ship? I feel that certain aspects of the game, like micro maneuvering your controlled ship, is too much hands on control if this game tries to be a tactical fleet engagement game. I say this because I saw the developers reply to an earlier post that to avoid getting hit you should micro your manoeuvres. Imo this is something an "admiral" should not be concerned with except for the big fleet manoeuvres. Therefore, I would like to pose the question: what is the game trying to be more? A tactical fleet battle game or controlling single ships?
  4. I find myself wishing that the sensitivity for aiming and looking around could be configured independently. I was thinking there should be a slider for gunnery aim mode, for in-battle surveying when not aiming, and for the camera speed in the world space
  5. I'd like to see all of the controls that normally use the numberpad be bindable to something else. The reason being that I intend to build myself a nice little controller for Naval action (with some three way spring-loaded switches for the yards, a pot for the wheel, and a number of buttons for things like deck locking/ammo type/repairs/crew mode), the ability to simply have joystick buttons for those number pad functions would greatly simply things for me. Selfish, but I can't be the ONLY ONE-well, maybe I am. Some more minor things. An option to flip the windpath arrow around 180, most weather-vanes in the US point into the wind, not with it, I STILL get myself flipped around now and again. Bearing numbers might be nice. A little Tilt indicator might be nice, but is not nearly necessary. The ability to name ships is probably impractical, but would have it's uses. Also, I'd note that I'd be tempted if alternate skins where sold for the game..... These are just a few things that I've been considering.
  6. You need to clean the registry for Naval Action. To do this you need to run regedit. Click Start -> All Programs -> Accessories -> Run In the window that opens, enter regedit, and press the Enter button Find section HKEY_CURRENT_USER\Software\DefaultCompany\Naval Action Delete all files which names begin with the phrase "__Input Key" Then restart the client. All settings should be the default.
  7. You need to clean the registry for Naval Action. To do this you need to run regedit. Click Start -> All Programs -> Accessories -> Run In the window that opens, enter regedit, and press the Enter button Find section HKEY_CURRENT_USER\Software\DefaultCompany\Naval Action Delete all files which names begin with the phrase "__Input Key" Then restart the client. All settings should be the default.
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