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Why does this scenario start with the enemy having superior sight and range finding? It's a major disadvantage that seems to make the scenario unwinnable (aside from cheating by restarting until you get lucky enough to avoid major damage until you can bring your own guns to bear). The enemy fleet usually starts out somehow having sight of my fleet at ranges of greater than 15 km, and I'm never able to sight them until around 10 km. Most major fleet battles of the dreadnought era featured kills at greater than 10 km range. I love the concept here, but it just seems like the scenario